#EED1AF

Closest named color: Vanilla (#E9D8A6). oklch(87.6% 0.056 71.4), rgb(238, 209, 175).

Aa

Black text reads best on this color (14.37:1).

About this color

#EED1AF is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.056 and its hue 71°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.026 away. Black text reads best on it, at 14.37:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.056)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text14.37:1
White text1.46:1

Values

HEX#EED1AF
RGBrgb(238, 209, 175)
HSLhsl(32, 65%, 81%)
OKLCHoklch(87.6% 0.056 71.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EED1AF 1.46:1 Fails Lc -24.9 Dividers and decoration only
Black text on #EED1AF 14.37:1 AAA Lc 81.8 Fine for body text
#EED1AF text on white 1.46:1 Fails Lc 21.9 Dividers and decoration only
#EED1AF text on black 14.37:1 AAA Lc -81.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF5EF

    oklch(97.2% 0.01 72.7)

  2. Step 100

    100

    #F3E8DB

    oklch(93.6% 0.021 72.1)

  3. Step 200

    200 (this color)

    #EED1AF

    oklch(87.6% 0.056 71.4)

  4. Step 300

    300

    #DEBA8E

    oklch(81% 0.071 72.1)

  5. Step 400

    400

    #CD9449

    oklch(70.7% 0.115 71.5)

  6. Step 500

    500

    #BB7900

    oklch(63% 0.135 71.5)

  7. Step 600

    600

    #9E6500

    oklch(55.5% 0.12 71.1)

  8. Step 700

    700

    #855500

    oklch(49.1% 0.105 71.8)

  9. Step 800

    800

    #6E4500

    oklch(42.8% 0.092 71.2)

  10. Step 900

    900

    #5C3900

    oklch(37.7% 0.081 71.3)

  11. Step 950

    950

    #382100

    oklch(27.1% 0.058 71.5)

Export this scale for Tailwind in the Tailwind colors tool

#EED1AF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DCD2AD0.026
Deuteranopia (no green cones)#E3D8B00.022
Tritanopia (no blue cones)#F9CAC80.047
Achromatopsia (no color)#D5D5D50.056

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EED1AF

    #EED1AF

    oklch(87.6% 0.056 71.4)

  • #BCDAFB

    #BCDAFB

    oklch(87.7% 0.056 250.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EED1AF

    #EED1AF

    oklch(87.6% 0.056 71.4)

  • #F8CBBA

    #F8CBBA

    oklch(87.7% 0.056 41.7)

  • #DDD8AE

    #DDD8AE

    oklch(87.6% 0.056 101.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EED1AF

    #EED1AF

    oklch(87.6% 0.056 71.4)

  • #AFDFF1

    #AFDFF1

    oklch(87.6% 0.055 222.8)

  • #CFD3FB

    #CFD3FB

    oklch(87.7% 0.055 280.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EED1AF

    #EED1AF

    oklch(87.6% 0.056 71.4)

  • #ACE3DF

    #ACE3DF

    oklch(87.7% 0.056 190.6)

  • #E2CDF2

    #E2CDF2

    oklch(87.7% 0.055 310.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EED1AF

    #EED1AF

    oklch(87.6% 0.056 71.4)

  • #B7E2CB

    #B7E2CB

    oklch(87.6% 0.055 161.7)

  • #BCDAFB

    #BCDAFB

    oklch(87.7% 0.056 250.9)

  • #F1C9E1

    #F1C9E1

    oklch(87.7% 0.055 341.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EED1AF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EED1AF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.