#EECDAF

Closest named color: Pale Oak (#DBCFB0). oklch(86.9% 0.055 64.3), rgb(238, 205, 175).

Aa

Black text reads best on this color (13.98:1).

About this color

#EECDAF is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.055 and its hue 64°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.027 away. Black text reads best on it, at 13.98:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.055)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.98:1
White text1.50:1

Values

HEX#EECDAF
RGBrgb(238, 205, 175)
HSLhsl(29, 65%, 81%)
OKLCHoklch(86.9% 0.055 64.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EECDAF 1.50:1 Fails Lc -26.6 Dividers and decoration only
Black text on #EECDAF 13.98:1 AAA Lc 80.3 Fine for body text
#EECDAF text on white 1.50:1 Fails Lc 23.5 Dividers and decoration only
#EECDAF text on black 13.98:1 AAA Lc -79.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100

    #F4E7DC

    oklch(93.5% 0.02 62.9)

  3. Step 200

    200 (this color)

    #EECDAF

    oklch(86.9% 0.055 64.3)

  4. Step 300

    300

    #E1B891

    oklch(80.9% 0.07 65.1)

  5. Step 400

    400

    #D19150

    oklch(70.7% 0.113 64.6)

  6. Step 500

    500

    #C37400

    oklch(63.1% 0.142 64.7)

  7. Step 600

    600

    #A56100

    oklch(55.7% 0.126 64.5)

  8. Step 700

    700

    #8B5100

    oklch(49.2% 0.111 64.6)

  9. Step 800

    800

    #724200

    oklch(42.7% 0.096 65.1)

  10. Step 900

    900

    #603600

    oklch(37.7% 0.085 64.2)

  11. Step 950

    950

    #3A1F01

    oklch(27% 0.06 64.2)

Export this scale for Tailwind in the Tailwind colors tool

#EECDAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8CEAD0.032
Deuteranopia (no green cones)#E0D6B00.029
Tritanopia (no blue cones)#F9C6C50.043
Achromatopsia (no color)#D3D3D30.055

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EECDAF

    #EECDAF

    oklch(86.9% 0.055 64.3)

  • #B6D9F6

    #B6D9F6

    oklch(86.9% 0.055 243.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EECDAF

    #EECDAF

    oklch(86.9% 0.055 64.3)

  • #F5C8BC

    #F5C8BC

    oklch(86.9% 0.054 35.4)

  • #DFD4AC

    #DFD4AC

    oklch(86.9% 0.054 94.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EECDAF

    #EECDAF

    oklch(86.9% 0.055 64.3)

  • #ABDEEA

    #ABDEEA

    oklch(86.9% 0.055 213.7)

  • #C8D2F9

    #C8D2F9

    oklch(86.9% 0.055 273.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EECDAF

    #EECDAF

    oklch(86.9% 0.055 64.3)

  • #ACE0D8

    #ACE0D8

    oklch(86.8% 0.055 184.6)

  • #DBCBF2

    #DBCBF2

    oklch(86.7% 0.056 303.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EECDAF

    #EECDAF

    oklch(86.9% 0.055 64.3)

  • #B9DFC4

    #B9DFC4

    oklch(86.9% 0.054 154.2)

  • #B6D9F6

    #B6D9F6

    oklch(86.9% 0.055 243.4)

  • #EBC7E3

    #EBC7E3

    oklch(86.9% 0.055 333.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EECDAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EECDAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.