#EECBA6

Closest named color: Pale Oak (#DBCFB0). oklch(86.3% 0.063 68.4), rgb(238, 203, 166).

Aa

Black text reads best on this color (13.72:1).

About this color

#EECBA6 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.063 and its hue 68°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.028 away. Black text reads best on it, at 13.72:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.063)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.72:1
White text1.52:1

Values

HEX#EECBA6
RGBrgb(238, 203, 166)
HSLhsl(31, 68%, 79%)
OKLCHoklch(86.3% 0.063 68.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EECBA6 1.52:1 Fails Lc -27.8 Dividers and decoration only
Black text on #EECBA6 13.72:1 AAA Lc 79.2 Fine for body text
#EECBA6 text on white 1.52:1 Fails Lc 24.5 Dividers and decoration only
#EECBA6 text on black 13.72:1 AAA Lc -78.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EE

    oklch(97% 0.01 67.7)

  2. Step 100

    100

    #F5E7DA

    oklch(93.6% 0.023 65.5)

  3. Step 200

    200 (this color)

    #EECBA6

    oklch(86.3% 0.063 68.4)

  4. Step 300

    300

    #E4B788

    oklch(80.9% 0.081 67.5)

  5. Step 400

    400

    #D5903A

    oklch(70.8% 0.13 68.5)

  6. Step 500

    500

    #BF7700

    oklch(63.2% 0.138 68.4)

  7. Step 600

    600

    #A16300

    oklch(55.5% 0.122 67.9)

  8. Step 700

    700

    #885300

    oklch(49.1% 0.108 68.1)

  9. Step 800

    800

    #704400

    oklch(42.8% 0.094 68.6)

  10. Step 900

    900

    #5E3800

    oklch(37.8% 0.083 68.3)

  11. Step 950

    950

    #392000

    oklch(27% 0.059 68.3)

Export this scale for Tailwind in the Tailwind colors tool

#EECBA6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CCA40.034
Deuteranopia (no green cones)#DFD4A70.030
Tritanopia (no blue cones)#FAC3C10.051
Achromatopsia (no color)#D1D1D10.063

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EECBA6

    #EECBA6

    oklch(86.3% 0.063 68.4)

  • #B2D6FA

    #B2D6FA

    oklch(86.2% 0.063 248.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EECBA6

    #EECBA6

    oklch(86.3% 0.063 68.4)

  • #F8C4B4

    #F8C4B4

    oklch(86.2% 0.064 37.8)

  • #DCD3A4

    #DCD3A4

    oklch(86.2% 0.063 98.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EECBA6

    #EECBA6

    oklch(86.3% 0.063 68.4)

  • #A3DDEE

    #A3DDEE

    oklch(86.4% 0.064 217.8)

  • #C8CFFC

    #C8CFFC

    oklch(86.4% 0.063 278.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EECBA6

    #EECBA6

    oklch(86.3% 0.063 68.4)

  • #A2E0DA

    #A2E0DA

    oklch(86.3% 0.063 188.6)

  • #DEC7F2

    #DEC7F2

    oklch(86.2% 0.063 309.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EECBA6

    #EECBA6

    oklch(86.3% 0.063 68.4)

  • #B0DFC3

    #B0DFC3

    oklch(86.3% 0.062 158.6)

  • #B2D6FA

    #B2D6FA

    oklch(86.2% 0.063 248.6)

  • #EFC3E0

    #EFC3E0

    oklch(86.4% 0.063 339)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EECBA6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EECBA6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.