#EDFFFB

Closest named color: Azure (#F0FFFF). oklch(98.6% 0.02 181.1), rgb(237, 255, 251).

Aa

Black text reads best on this color (20.29:1).

About this color

#EDFFFB is a very light close to neutral grey. In OKLCH its lightness is 99%, its chroma 0.020. It has too little chroma to lean warm or cool. The nearest named color is Azure (#F0FFFF), ΔE 0.007 away. Black text reads best on it, at 20.29:1.

Hue familyNeutrals
Lightnessvery light (99%)
Chromaclose to neutral grey (0.020)
Temperatureneutral
Nearest nameAzure (#F0FFFF)
Black text20.29:1
White text1.03:1

Values

HEX#EDFFFB
RGBrgb(237, 255, 251)
HSLhsl(167, 100%, 96%)
OKLCHoklch(98.6% 0.02 181.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDFFFB 1.03:1 Fails Lc 0.0 Not readable
Black text on #EDFFFB 20.29:1 AAA Lc 103.7 Preferred for body text
#EDFFFB text on white 1.03:1 Fails Lc 0.0 Not readable
#EDFFFB text on black 20.29:1 AAA Lc -105.3 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #EDFFFB

    oklch(98.6% 0.02 181.1)

  2. Step 100

    100

    #E5EBEA

    oklch(93.5% 0.007 185.3)

  3. Step 200

    200

    #D0DCD9

    oklch(88.5% 0.014 179.4)

  4. Step 300

    300

    #B0C6C1

    oklch(80.8% 0.025 180.5)

  5. Step 400

    400

    #86A9A2

    oklch(70.7% 0.04 181.6)

  6. Step 500

    500

    #66948B

    oklch(63.1% 0.052 181)

  7. Step 600

    600

    #4D7E75

    oklch(55.5% 0.055 181.2)

  8. Step 700

    700

    #3D6B62

    oklch(49.2% 0.053 180)

  9. Step 800

    800

    #335750

    oklch(42.7% 0.043 180.4)

  10. Step 900

    900

    #2D4843

    oklch(37.8% 0.034 181.5)

  11. Step 950

    950

    #1B2A27

    oklch(27% 0.021 180.8)

Export this scale for Tailwind in the Tailwind colors tool

#EDFFFB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FDFDFB0.021
Deuteranopia (no green cones)#FAFAFB0.020
Tritanopia (no blue cones)#E9FFFE0.006
Achromatopsia (no color)#FBFBFB0.020

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDFFFB

    #EDFFFB

    oklch(98.6% 0.02 181.1)

  • #FFF8FA

    #FFF8FA

    oklch(98.5% 0.008 357.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDFFFB

    #EDFFFB

    oklch(98.6% 0.02 181.1)

  • #F1FEF4

    #F1FEF4

    oklch(98.5% 0.019 152.8)

  • #F2FDFF

    #F2FDFF

    oklch(98.6% 0.012 209.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDFFFB

    #EDFFFB

    oklch(98.6% 0.02 181.1)

  • #FFF8FE

    #FFF8FE

    oklch(98.6% 0.011 330.1)

  • #FFF9F7

    #FFF9F7

    oklch(98.6% 0.007 39.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDFFFB

    #EDFFFB

    oklch(98.6% 0.02 181.1)

  • #FBF9FF

    #FBF9FF

    oklch(98.5% 0.008 301.4)

  • #FFF9F4

    #FFF9F4

    oklch(98.5% 0.009 62.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDFFFB

    #EDFFFB

    oklch(98.6% 0.02 181.1)

  • #F9FAFF

    #F9FAFF

    oklch(98.6% 0.007 277.2)

  • #FFF8FA

    #FFF8FA

    oklch(98.5% 0.008 357.8)

  • #FFFAEC

    #FFFAEC

    oklch(98.5% 0.019 90.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDFFFB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDFFFB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.