#EDF5DF

Closest named color: Beige (#F5F5DC). oklch(95.8% 0.03 123.3), rgb(237, 245, 223).

Aa

Black text reads best on this color (18.72:1).

About this color

#EDF5DF is a very light, muted yellow. In OKLCH its lightness is 96%, its chroma 0.030 and its hue 123°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Beige (#F5F5DC), ΔE 0.011 away. Black text reads best on it, at 18.72:1.

Hue familyYellows
Lightnessvery light (96%)
Chromamuted (0.030)
Temperaturein between
Nearest nameBeige (#F5F5DC)
Black text18.72:1
White text1.12:1

Values

HEX#EDF5DF
RGBrgb(237, 245, 223)
HSLhsl(82, 52%, 92%)
OKLCHoklch(95.8% 0.03 123.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDF5DF 1.12:1 Fails Lc 0.0 Not readable
Black text on #EDF5DF 18.72:1 AAA Lc 98.2 Preferred for body text
#EDF5DF text on white 1.12:1 Fails Lc 0.0 Not readable
#EDF5DF text on black 18.72:1 AAA Lc -99.2 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #EDF5DF

    oklch(95.8% 0.03 123.3)

  2. Step 100

    100

    #E8EBE3

    oklch(93.6% 0.011 123.5)

  3. Step 200

    200

    #D6DCCC

    oklch(88.5% 0.022 123.7)

  4. Step 300

    300

    #BBC5AA

    oklch(80.8% 0.039 123.8)

  5. Step 400

    400

    #99A77D

    oklch(70.6% 0.061 122.9)

  6. Step 500

    500

    #80925B

    oklch(63.2% 0.08 123.4)

  7. Step 600

    600

    #697C41

    oklch(55.7% 0.086 123.8)

  8. Step 700

    700

    #586832

    oklch(49.1% 0.08 123)

  9. Step 800

    800

    #48552A

    oklch(42.7% 0.067 123)

  10. Step 900

    900

    #3C4627

    oklch(37.6% 0.051 123.4)

  11. Step 950

    950

    #232917

    oklch(26.9% 0.033 123.6)

Export this scale for Tailwind in the Tailwind colors tool

#EDF5DF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F8F2DE0.015
Deuteranopia (no green cones)#F7F2E00.015
Tritanopia (no blue cones)#EFF3EF0.024
Achromatopsia (no color)#F2F2F20.030

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDF5DF

    #EDF5DF

    oklch(95.8% 0.03 123.3)

  • #F4EEFF

    #F4EEFF

    oklch(95.9% 0.023 302)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDF5DF

    #EDF5DF

    oklch(95.8% 0.03 123.3)

  • #F8F1DB

    #F8F1DB

    oklch(95.8% 0.03 92.3)

  • #E3F8E8

    #E3F8E8

    oklch(95.9% 0.031 152.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDF5DF

    #EDF5DF

    oklch(95.8% 0.03 123.3)

  • #EDF1FF

    #EDF1FF

    oklch(95.9% 0.019 273.2)

  • #FFEAFA

    #FFEAFA

    oklch(95.8% 0.031 333.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDF5DF

    #EDF5DF

    oklch(95.8% 0.03 123.3)

  • #E5F3FF

    #E5F3FF

    oklch(95.7% 0.022 243.8)

  • #FFECF0

    #FFECF0

    oklch(95.9% 0.021 3.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDF5DF

    #EDF5DF

    oklch(95.8% 0.03 123.3)

  • #DBF7FE

    #DBF7FE

    oklch(95.8% 0.031 214.5)

  • #F4EEFF

    #F4EEFF

    oklch(95.9% 0.023 302)

  • #FFEDE8

    #FFEDE8

    oklch(95.9% 0.021 36)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDF5DF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDF5DF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.