#EDEFCC

Closest named color: Champagne (#F7E7CE). oklch(94.2% 0.046 109.9), rgb(237, 239, 204).

Aa

Black text reads best on this color (17.81:1).

About this color

#EDEFCC is a very light, muted yellow. In OKLCH its lightness is 94%, its chroma 0.046 and its hue 110°. Its hue sits on the warm side of the wheel. The nearest named color is Champagne (#F7E7CE), ΔE 0.025 away. Black text reads best on it, at 17.81:1.

Hue familyYellows
Lightnessvery light (94%)
Chromamuted (0.046)
Temperaturewarm
Nearest nameChampagne (#F7E7CE)
Black text17.81:1
White text1.17:1

Values

HEX#EDEFCC
RGBrgb(237, 239, 204)
HSLhsl(63, 52%, 87%)
OKLCHoklch(94.2% 0.046 109.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDEFCC 1.17:1 Fails Lc -10.1 Not readable
Black text on #EDEFCC 17.81:1 AAA Lc 94.9 Preferred for body text
#EDEFCC text on white 1.17:1 Fails Lc 8.6 Not readable
#EDEFCC text on black 17.81:1 AAA Lc -95.7 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F6F6F0

    oklch(97.1% 0.008 106.5)

  2. Step 100

    100 (this color)

    #EDEFCC

    oklch(94.2% 0.046 109.9)

  3. Step 200

    200

    #DADBC3

    oklch(88.4% 0.032 109)

  4. Step 300

    300

    #C2C499

    oklch(80.8% 0.058 109.8)

  5. Step 400

    400

    #A4A65E

    oklch(70.7% 0.095 110)

  6. Step 500

    500

    #8E8F2A

    oklch(63% 0.121 110)

  7. Step 600

    600

    #787900

    oklch(55.7% 0.122 110.4)

  8. Step 700

    700

    #656500

    oklch(49.1% 0.107 109.8)

  9. Step 800

    800

    #535300

    oklch(42.8% 0.093 109.8)

  10. Step 900

    900

    #444505

    oklch(37.7% 0.079 110.6)

  11. Step 950

    950

    #282808

    oklch(26.9% 0.049 109.3)

Export this scale for Tailwind in the Tailwind colors tool

#EDEFCC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F5ECCA0.012
Deuteranopia (no green cones)#F5EDCD0.012
Tritanopia (no blue cones)#F2EAE50.041
Achromatopsia (no color)#ECECEC0.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDEFCC

    #EDEFCC

    oklch(94.2% 0.046 109.9)

  • #EBE9FF

    #EBE9FF

    oklch(94.2% 0.03 290)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDEFCC

    #EDEFCC

    oklch(94.2% 0.046 109.9)

  • #FCE9CA

    #FCE9CA

    oklch(94.1% 0.046 80.1)

  • #DCF4D7

    #DCF4D7

    oklch(94.2% 0.046 140.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDEFCC

    #EDEFCC

    oklch(94.2% 0.046 109.9)

  • #E1EDFF

    #E1EDFF

    oklch(94.3% 0.028 258.4)

  • #FAE3FF

    #FAE3FF

    oklch(94.3% 0.045 320.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDEFCC

    #EDEFCC

    oklch(94.2% 0.046 109.9)

  • #D5F1FF

    #D5F1FF

    oklch(94.2% 0.035 229.3)

  • #FFE3EF

    #FFE3EF

    oklch(94.2% 0.034 350)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDEFCC

    #EDEFCC

    oklch(94.2% 0.046 109.9)

  • #C9F6F8

    #C9F6F8

    oklch(94.2% 0.046 199.7)

  • #EBE9FF

    #EBE9FF

    oklch(94.2% 0.03 290)

  • #FFE4E4

    #FFE4E4

    oklch(94.1% 0.03 17.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDEFCC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDEFCC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.