#EDEC6C

Closest named color: Sandy Yellow (#FDEE73). oklch(91.9% 0.15 108.6), rgb(237, 236, 108).

Aa

Black text reads best on this color (16.81:1).

About this color

#EDEC6C is a very light, vivid yellow. In OKLCH its lightness is 92%, its chroma 0.150 and its hue 109°. Its hue sits on the warm side of the wheel. The nearest named color is Sandy Yellow (#FDEE73), ΔE 0.025 away. Black text reads best on it, at 16.81:1.

Hue familyYellows
Lightnessvery light (92%)
Chromavivid (0.150)
Temperaturewarm
Nearest nameSandy Yellow (#FDEE73)
Black text16.81:1
White text1.24:1

Values

HEX#EDEC6C
RGBrgb(237, 236, 108)
HSLhsl(60, 78%, 68%)
OKLCHoklch(91.9% 0.15 108.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDEC6C 1.24:1 Fails Lc -14.2 Not readable
Black text on #EDEC6C 16.81:1 AAA Lc 91.3 Preferred for body text
#EDEC6C text on white 1.24:1 Fails Lc 12.2 Not readable
#EDEC6C text on black 16.81:1 AAA Lc -91.7 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F6F7E4

    oklch(97% 0.025 109.3)

  2. Step 100

    100 (this color)

    #EDEC6C

    oklch(91.9% 0.15 108.6)

  3. Step 200

    200

    #DFDF8A

    oklch(88.5% 0.107 108.4)

  4. Step 300

    300

    #CBC800

    oklch(80.9% 0.175 108.7)

  5. Step 400

    400

    #AAA700

    oklch(70.8% 0.153 108.5)

  6. Step 500

    500

    #918F00

    oklch(63.1% 0.137 108.8)

  7. Step 600

    600

    #7A7800

    oklch(55.6% 0.12 108.6)

  8. Step 700

    700

    #666500

    oklch(49.1% 0.107 109.1)

  9. Step 800

    800

    #545200

    oklch(42.7% 0.092 108.1)

  10. Step 900

    900

    #464400

    oklch(37.6% 0.081 107.8)

  11. Step 950

    950

    #292800

    oklch(26.9% 0.058 108.3)

Export this scale for Tailwind in the Tailwind colors tool

#EDEC6C with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FDE35F0.028
Deuteranopia (no green cones)#FFE8730.029
Tritanopia (no blue cones)#FCDFD00.135
Achromatopsia (no color)#E6E6E60.150

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDEC6C

    #EDEC6C

    oklch(91.9% 0.15 108.6)

  • #E3E1FF

    #E3E1FF

    oklch(92% 0.041 288.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDEC6C

    #EDEC6C

    oklch(91.9% 0.15 108.6)

  • #FFDFAE

    #FFDFAE

    oklch(91.9% 0.072 78.2)

  • #B0FC99

    #B0FC99

    oklch(91.8% 0.15 138.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDEC6C

    #EDEC6C

    oklch(91.9% 0.15 108.6)

  • #D5E6FF

    #D5E6FF

    oklch(92% 0.039 257.9)

  • #F6D8FF

    #F6D8FF

    oklch(91.9% 0.061 318.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDEC6C

    #EDEC6C

    oklch(91.9% 0.15 108.6)

  • #C3ECFF

    #C3ECFF

    oklch(92% 0.05 227.7)

  • #FFD8EA

    #FFD8EA

    oklch(92% 0.049 348.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDEC6C

    #EDEC6C

    oklch(91.9% 0.15 108.6)

  • #83FBFF

    #83FBFF

    oklch(92% 0.109 198.3)

  • #E3E1FF

    #E3E1FF

    oklch(92% 0.041 288.6)

  • #FFDADA

    #FFDADA

    oklch(91.9% 0.041 17.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDEC6C, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDEC6C in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.