#EDD900

Closest named color: Gold (#FFD700). oklch(87.4% 0.184 102.7), rgb(237, 217, 0).

Aa

Black text reads best on this color (14.52:1).

About this color

#EDD900 is a light, vivid yellow. In OKLCH its lightness is 87%, its chroma 0.184 and its hue 103°. Its hue sits on the warm side of the wheel. The nearest named color is Gold (#FFD700), ΔE 0.027 away. Black text reads best on it, at 14.52:1.

Hue familyYellows
Lightnesslight (87%)
Chromavivid (0.184)
Temperaturewarm
Nearest nameGold (#FFD700)
Black text14.52:1
White text1.44:1

Values

HEX#EDD900
RGBrgb(237, 217, 0)
HSLhsl(55, 100%, 46%)
OKLCHoklch(87.4% 0.184 102.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDD900 1.44:1 Fails Lc -23.9 Dividers and decoration only
Black text on #EDD900 14.52:1 AAA Lc 82.7 Fine for body text
#EDD900 text on white 1.44:1 Fails Lc 21.0 Dividers and decoration only
#EDD900 text on black 14.52:1 AAA Lc -82.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F7DF

    oklch(97.1% 0.031 103.1)

  2. Step 100

    100

    #F2ECB8

    oklch(93.5% 0.067 102.1)

  3. Step 200

    200 (this color)

    #EDD900

    oklch(87.4% 0.184 102.7)

  4. Step 300

    300

    #D6C400

    oklch(81% 0.17 102.8)

  5. Step 400

    400

    #B2A300

    oklch(70.6% 0.148 102.9)

  6. Step 500

    500

    #998C00

    oklch(63.2% 0.133 102.9)

  7. Step 600

    600

    #817500

    oklch(55.6% 0.117 102.3)

  8. Step 700

    700

    #6C6200

    oklch(49% 0.103 102.5)

  9. Step 800

    800

    #585000

    oklch(42.6% 0.089 102.9)

  10. Step 900

    900

    #4A4300

    oklch(37.8% 0.079 102.7)

  11. Step 950

    950

    #2C2700

    oklch(27% 0.057 102.1)

Export this scale for Tailwind in the Tailwind colors tool

#EDD900 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#EFD2000.018
Deuteranopia (no green cones)#F4DA260.014
Tritanopia (no blue cones)#FFC8B90.169
Achromatopsia (no color)#D7D7D70.184

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDD900

    #EDD900

    oklch(87.4% 0.184 102.7)

  • #CFD1FF

    #CFD1FF

    oklch(87.4% 0.063 283)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDD900

    #EDD900

    oklch(87.4% 0.184 102.7)

  • #FFCB89

    #FFCB89

    oklch(87.4% 0.102 72.5)

  • #A5EE67

    #A5EE67

    oklch(87.3% 0.183 132.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDD900

    #EDD900

    oklch(87.4% 0.184 102.7)

  • #B9D9FF

    #B9D9FF

    oklch(87.5% 0.063 252.9)

  • #EAC5FF

    #EAC5FF

    oklch(87.4% 0.088 313.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDD900

    #EDD900

    oklch(87.4% 0.184 102.7)

  • #94E3FF

    #94E3FF

    oklch(87.4% 0.086 222.4)

  • #FFBFE5

    #FFBFE5

    oklch(87.4% 0.088 342.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDD900

    #EDD900

    oklch(87.4% 0.184 102.7)

  • #00F4F0

    #00F4F0

    oklch(87.4% 0.15 192.6)

  • #CFD1FF

    #CFD1FF

    oklch(87.4% 0.063 283)

  • #FFC4C9

    #FFC4C9

    oklch(87.4% 0.068 12.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDD900, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDD900 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.