#EDD6BE

Closest named color: Peach Puff (#FFDAB9). oklch(88.9% 0.041 68.5), rgb(237, 214, 190).

Aa

Black text reads best on this color (14.96:1).

About this color

#EDD6BE is a light, muted orange. In OKLCH its lightness is 89%, its chroma 0.041 and its hue 68°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.030 away. Black text reads best on it, at 14.96:1.

Hue familyOranges
Lightnesslight (89%)
Chromamuted (0.041)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text14.96:1
White text1.40:1

Values

HEX#EDD6BE
RGBrgb(237, 214, 190)
HSLhsl(31, 57%, 84%)
OKLCHoklch(88.9% 0.041 68.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDD6BE 1.40:1 Fails Lc -22.3 Dividers and decoration only
Black text on #EDD6BE 14.96:1 AAA Lc 84.2 Fine for body text
#EDD6BE text on white 1.40:1 Fails Lc 19.5 Dividers and decoration only
#EDD6BE text on black 14.96:1 AAA Lc -83.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5F0

    oklch(97.2% 0.008 73.7)

  2. Step 100

    100

    #F1E8DF

    oklch(93.6% 0.016 67.6)

  3. Step 200

    200 (this color)

    #EDD6BE

    oklch(88.9% 0.041 68.5)

  4. Step 300

    300

    #D8BB9D

    oklch(80.9% 0.053 67.9)

  5. Step 400

    400

    #C49766

    oklch(70.8% 0.085 68.1)

  6. Step 500

    500

    #B47C39

    oklch(63.1% 0.108 68.3)

  7. Step 600

    600

    #9F640E

    oklch(55.5% 0.117 68.3)

  8. Step 700

    700

    #885300

    oklch(49.1% 0.108 68.1)

  9. Step 800

    800

    #6F4406

    oklch(42.7% 0.091 68.1)

  10. Step 900

    900

    #5A3A11

    oklch(37.8% 0.071 68.8)

  11. Step 950

    950

    #35220C

    oklch(27% 0.045 67.8)

Export this scale for Tailwind in the Tailwind colors tool

#EDD6BE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DED7BD0.021
Deuteranopia (no green cones)#E4DCBE0.019
Tritanopia (no blue cones)#F6D1CF0.033
Achromatopsia (no color)#DADADA0.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDD6BE

    #EDD6BE

    oklch(88.9% 0.041 68.5)

  • #C6DDF5

    #C6DDF5

    oklch(88.8% 0.041 249.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDD6BE

    #EDD6BE

    oklch(88.9% 0.041 68.5)

  • #F4D2C7

    #F4D2C7

    oklch(88.9% 0.041 38.7)

  • #E1DBBD

    #E1DBBD

    oklch(88.8% 0.04 97.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDD6BE

    #EDD6BE

    oklch(88.9% 0.041 68.5)

  • #BDE2ED

    #BDE2ED

    oklch(89% 0.042 217.7)

  • #D4D8F6

    #D4D8F6

    oklch(88.9% 0.041 279.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDD6BE

    #EDD6BE

    oklch(88.9% 0.041 68.5)

  • #BDE4DF

    #BDE4DF

    oklch(89% 0.041 186.9)

  • #E2D4F0

    #E2D4F0

    oklch(89% 0.041 308)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDD6BE

    #EDD6BE

    oklch(88.9% 0.041 68.5)

  • #C5E3D0

    #C5E3D0

    oklch(88.9% 0.041 157.7)

  • #C6DDF5

    #C6DDF5

    oklch(88.8% 0.041 249.4)

  • #EED0E4

    #EED0E4

    oklch(88.8% 0.042 338.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDD6BE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDD6BE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.