#EDD6AF

Closest named color: Vanilla (#E9D8A6). oklch(88.5% 0.057 80.8), rgb(237, 214, 175).

Aa

Black text reads best on this color (14.83:1).

About this color

#EDD6AF is a light, muted orange. In OKLCH its lightness is 89%, its chroma 0.057 and its hue 81°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.016 away. Black text reads best on it, at 14.83:1.

Hue familyOranges
Lightnesslight (89%)
Chromamuted (0.057)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text14.83:1
White text1.41:1

Values

HEX#EDD6AF
RGBrgb(237, 214, 175)
HSLhsl(38, 63%, 81%)
OKLCHoklch(88.5% 0.057 80.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDD6AF 1.41:1 Fails Lc -22.8 Dividers and decoration only
Black text on #EDD6AF 14.83:1 AAA Lc 83.7 Fine for body text
#EDD6AF text on white 1.41:1 Fails Lc 20.0 Dividers and decoration only
#EDD6AF text on black 14.83:1 AAA Lc -83.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EE

    oklch(97.1% 0.01 81.8)

  2. Step 100

    100

    #F1E9DA

    oklch(93.6% 0.022 83.3)

  3. Step 200

    200 (this color)

    #EDD6AF

    oklch(88.5% 0.057 80.8)

  4. Step 300

    300

    #D9BC8A

    oklch(80.8% 0.074 80.9)

  5. Step 400

    400

    #C69840

    oklch(70.7% 0.118 80.9)

  6. Step 500

    500

    #B17F00

    oklch(63% 0.13 80.8)

  7. Step 600

    600

    #956B00

    oklch(55.6% 0.115 81.4)

  8. Step 700

    700

    #7E5900

    oklch(49% 0.101 80.5)

  9. Step 800

    800

    #674900

    oklch(42.7% 0.088 81.6)

  10. Step 900

    900

    #573C00

    oklch(37.7% 0.078 80.1)

  11. Step 950

    950

    #342300

    oklch(27% 0.056 81.4)

Export this scale for Tailwind in the Tailwind colors tool

#EDD6AF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E0D5AD0.019
Deuteranopia (no green cones)#E6DBB00.015
Tritanopia (no blue cones)#F8CFCB0.050
Achromatopsia (no color)#D9D9D90.057

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDD6AF

    #EDD6AF

    oklch(88.5% 0.057 80.8)

  • #C5DAFF

    #C5DAFF

    oklch(88.5% 0.056 261.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDD6AF

    #EDD6AF

    oklch(88.5% 0.057 80.8)

  • #F9CFB8

    #F9CFB8

    oklch(88.5% 0.057 50.3)

  • #DADDB2

    #DADDB2

    oklch(88.4% 0.057 110.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDD6AF

    #EDD6AF

    oklch(88.5% 0.057 80.8)

  • #B4E1F9

    #B4E1F9

    oklch(88.6% 0.057 231.5)

  • #D9D3FD

    #D9D3FD

    oklch(88.5% 0.058 291.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDD6AF

    #EDD6AF

    oklch(88.5% 0.057 80.8)

  • #ADE5E9

    #ADE5E9

    oklch(88.5% 0.057 201.7)

  • #EBCDF1

    #EBCDF1

    oklch(88.4% 0.058 320.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDD6AF

    #EDD6AF

    oklch(88.5% 0.057 80.8)

  • #B4E6D4

    #B4E6D4

    oklch(88.5% 0.057 170.9)

  • #C5DAFF

    #C5DAFF

    oklch(88.5% 0.056 261.8)

  • #F8CADE

    #F8CADE

    oklch(88.5% 0.058 350.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDD6AF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDD6AF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.