#EDD5BE

Closest named color: Peach Puff (#FFDAB9). oklch(88.7% 0.041 66.1), rgb(237, 213, 190).

Aa

Black text reads best on this color (14.86:1).

About this color

#EDD5BE is a light, muted orange. In OKLCH its lightness is 89%, its chroma 0.041 and its hue 66°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.031 away. Black text reads best on it, at 14.86:1.

Hue familyOranges
Lightnesslight (89%)
Chromamuted (0.041)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text14.86:1
White text1.41:1

Values

HEX#EDD5BE
RGBrgb(237, 213, 190)
HSLhsl(29, 57%, 84%)
OKLCHoklch(88.7% 0.041 66.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDD5BE 1.41:1 Fails Lc -22.7 Dividers and decoration only
Black text on #EDD5BE 14.86:1 AAA Lc 83.8 Fine for body text
#EDD5BE text on white 1.41:1 Fails Lc 19.9 Dividers and decoration only
#EDD5BE text on black 14.86:1 AAA Lc -83.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5F1

    oklch(97.2% 0.007 67.7)

  2. Step 100

    100

    #F1E8DF

    oklch(93.6% 0.016 67.6)

  3. Step 200

    200 (this color)

    #EDD5BE

    oklch(88.7% 0.041 66.1)

  4. Step 300

    300

    #D9BB9D

    oklch(81% 0.053 67)

  5. Step 400

    400

    #C59667

    oklch(70.7% 0.084 65.7)

  6. Step 500

    500

    #B57B3C

    oklch(63% 0.107 65.8)

  7. Step 600

    600

    #A16314

    oklch(55.6% 0.117 65.6)

  8. Step 700

    700

    #895202

    oklch(49.1% 0.108 66.3)

  9. Step 800

    800

    #70430A

    oklch(42.7% 0.09 65.3)

  10. Step 900

    900

    #5A3913

    oklch(37.6% 0.07 66.2)

  11. Step 950

    950

    #35220D

    oklch(27.1% 0.044 66.7)

Export this scale for Tailwind in the Tailwind colors tool

#EDD5BE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DDD6BD0.023
Deuteranopia (no green cones)#E3DBBE0.020
Tritanopia (no blue cones)#F6D0CE0.032
Achromatopsia (no color)#D9D9D90.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDD5BE

    #EDD5BE

    oklch(88.7% 0.041 66.1)

  • #C5DDF4

    #C5DDF4

    oklch(88.7% 0.041 247.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDD5BE

    #EDD5BE

    oklch(88.7% 0.041 66.1)

  • #F3D1C7

    #F3D1C7

    oklch(88.7% 0.041 37)

  • #E1DABC

    #E1DABC

    oklch(88.6% 0.041 96.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDD5BE

    #EDD5BE

    oklch(88.7% 0.041 66.1)

  • #BCE1EB

    #BCE1EB

    oklch(88.6% 0.041 215.9)

  • #D2D8F5

    #D2D8F5

    oklch(88.7% 0.04 276.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDD5BE

    #EDD5BE

    oklch(88.7% 0.041 66.1)

  • #BDE3DE

    #BDE3DE

    oklch(88.7% 0.04 186.7)

  • #E0D3F0

    #E0D3F0

    oklch(88.6% 0.042 305.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDD5BE

    #EDD5BE

    oklch(88.7% 0.041 66.1)

  • #C5E2CF

    #C5E2CF

    oklch(88.6% 0.04 156.8)

  • #C5DDF4

    #C5DDF4

    oklch(88.7% 0.041 247.1)

  • #ECD0E4

    #ECD0E4

    oklch(88.7% 0.041 336.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDD5BE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDD5BE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.