#EDD4BE

Closest named color: Peach Puff (#FFDAB9). oklch(88.5% 0.041 63.6), rgb(237, 212, 190).

Aa

Black text reads best on this color (14.76:1).

About this color

#EDD4BE is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.041 and its hue 64°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.033 away. Black text reads best on it, at 14.76:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.041)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text14.76:1
White text1.42:1

Values

HEX#EDD4BE
RGBrgb(237, 212, 190)
HSLhsl(28, 57%, 84%)
OKLCHoklch(88.5% 0.041 63.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDD4BE 1.42:1 Fails Lc -23.2 Dividers and decoration only
Black text on #EDD4BE 14.76:1 AAA Lc 83.4 Fine for body text
#EDD4BE text on white 1.42:1 Fails Lc 20.3 Dividers and decoration only
#EDD4BE text on black 14.76:1 AAA Lc -83.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F1

    oklch(97% 0.007 53.4)

  2. Step 100

    100

    #F1E8E0

    oklch(93.6% 0.015 64.3)

  3. Step 200

    200 (this color)

    #EDD4BE

    oklch(88.5% 0.041 63.6)

  4. Step 300

    300

    #D9BA9E

    oklch(80.9% 0.052 64.1)

  5. Step 400

    400

    #C69569

    oklch(70.6% 0.084 62.7)

  6. Step 500

    500

    #B67A3E

    oklch(63% 0.107 63.6)

  7. Step 600

    600

    #A26219

    oklch(55.6% 0.116 63.3)

  8. Step 700

    700

    #8A5108

    oklch(49.1% 0.108 63.9)

  9. Step 800

    800

    #70430E

    oklch(42.7% 0.089 64.3)

  10. Step 900

    900

    #5B3915

    oklch(37.8% 0.069 64.2)

  11. Step 950

    950

    #35210E

    oklch(26.8% 0.043 62.7)

Export this scale for Tailwind in the Tailwind colors tool

#EDD4BE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DCD5BD0.024
Deuteranopia (no green cones)#E2DABE0.021
Tritanopia (no blue cones)#F6CFCE0.032
Achromatopsia (no color)#D8D8D80.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDD4BE

    #EDD4BE

    oklch(88.5% 0.041 63.6)

  • #C3DDF3

    #C3DDF3

    oklch(88.5% 0.041 243.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDD4BE

    #EDD4BE

    oklch(88.5% 0.041 63.6)

  • #F3D0C8

    #F3D0C8

    oklch(88.5% 0.041 33)

  • #E2D9BB

    #E2D9BB

    oklch(88.5% 0.041 93.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDD4BE

    #EDD4BE

    oklch(88.5% 0.041 63.6)

  • #BCE1E9

    #BCE1E9

    oklch(88.6% 0.04 212.2)

  • #D0D8F5

    #D0D8F5

    oklch(88.5% 0.041 273.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDD4BE

    #EDD4BE

    oklch(88.5% 0.041 63.6)

  • #BCE2DC

    #BCE2DC

    oklch(88.4% 0.041 184.8)

  • #DED3F0

    #DED3F0

    oklch(88.5% 0.041 302.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDD4BE

    #EDD4BE

    oklch(88.5% 0.041 63.6)

  • #C5E1CD

    #C5E1CD

    oklch(88.4% 0.04 154.4)

  • #C3DDF3

    #C3DDF3

    oklch(88.5% 0.041 243.7)

  • #EBD0E4

    #EBD0E4

    oklch(88.6% 0.04 335)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDD4BE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDD4BE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.