#EDD2AF

Closest named color: Vanilla (#E9D8A6). oklch(87.7% 0.055 74.2), rgb(237, 210, 175).

Aa

Black text reads best on this color (14.43:1).

About this color

#EDD2AF is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.055 and its hue 74°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.023 away. Black text reads best on it, at 14.43:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.055)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text14.43:1
White text1.45:1

Values

HEX#EDD2AF
RGBrgb(237, 210, 175)
HSLhsl(34, 63%, 81%)
OKLCHoklch(87.7% 0.055 74.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDD2AF 1.45:1 Fails Lc -24.6 Dividers and decoration only
Black text on #EDD2AF 14.43:1 AAA Lc 82.1 Fine for body text
#EDD2AF text on white 1.45:1 Fails Lc 21.6 Dividers and decoration only
#EDD2AF text on black 14.43:1 AAA Lc -81.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EF

    oklch(97.2% 0.009 78.3)

  2. Step 100

    100

    #F2E8DB

    oklch(93.5% 0.02 74.7)

  3. Step 200

    200 (this color)

    #EDD2AF

    oklch(87.7% 0.055 74.2)

  4. Step 300

    300

    #DCBA8E

    oklch(80.8% 0.07 73.7)

  5. Step 400

    400

    #CB9548

    oklch(70.7% 0.114 73.7)

  6. Step 500

    500

    #B97B00

    oklch(63.2% 0.134 73.9)

  7. Step 600

    600

    #9B6700

    oklch(55.5% 0.117 74.4)

  8. Step 700

    700

    #835600

    oklch(49.1% 0.104 74.1)

  9. Step 800

    800

    #6C4600

    oklch(42.7% 0.091 73.9)

  10. Step 900

    900

    #5A3A00

    oklch(37.7% 0.08 74.4)

  11. Step 950

    950

    #372100

    oklch(27% 0.057 72.9)

Export this scale for Tailwind in the Tailwind colors tool

#EDD2AF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DDD2AD0.023
Deuteranopia (no green cones)#E3D9B00.022
Tritanopia (no blue cones)#F8CBC80.047
Achromatopsia (no color)#D6D6D60.055

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDD2AF

    #EDD2AF

    oklch(87.7% 0.055 74.2)

  • #BED9FB

    #BED9FB

    oklch(87.7% 0.055 254.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDD2AF

    #EDD2AF

    oklch(87.7% 0.055 74.2)

  • #F7CCBA

    #F7CCBA

    oklch(87.8% 0.055 43.9)

  • #DCD9AF

    #DCD9AF

    oklch(87.7% 0.056 104.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDD2AF

    #EDD2AF

    oklch(87.7% 0.055 74.2)

  • #B0DFF2

    #B0DFF2

    oklch(87.7% 0.055 224.5)

  • #D2D2FB

    #D2D2FB

    oklch(87.7% 0.056 285.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDD2AF

    #EDD2AF

    oklch(87.7% 0.055 74.2)

  • #ADE3E1

    #ADE3E1

    oklch(87.8% 0.055 193.3)

  • #E4CCF1

    #E4CCF1

    oklch(87.7% 0.056 313.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDD2AF

    #EDD2AF

    oklch(87.7% 0.055 74.2)

  • #B6E3CD

    #B6E3CD

    oklch(87.8% 0.056 163.9)

  • #BED9FB

    #BED9FB

    oklch(87.7% 0.055 254.3)

  • #F2C9E0

    #F2C9E0

    oklch(87.8% 0.055 343.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDD2AF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDD2AF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.