#EDD1AC

Closest named color: Vanilla (#E9D8A6). oklch(87.5% 0.058 74.6), rgb(237, 209, 172).

Aa

Black text reads best on this color (14.31:1).

About this color

#EDD1AC is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.058 and its hue 75°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.023 away. Black text reads best on it, at 14.31:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.058)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text14.31:1
White text1.46:1

Values

HEX#EDD1AC
RGBrgb(237, 209, 172)
HSLhsl(34, 64%, 80%)
OKLCHoklch(87.5% 0.058 74.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDD1AC 1.46:1 Fails Lc -25.1 Dividers and decoration only
Black text on #EDD1AC 14.31:1 AAA Lc 81.6 Fine for body text
#EDD1AC text on white 1.46:1 Fails Lc 22.1 Dividers and decoration only
#EDD1AC text on black 14.31:1 AAA Lc -81.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF5EE

    oklch(97.2% 0.011 76.6)

  2. Step 100

    100

    #F3E8DA

    oklch(93.6% 0.022 74.1)

  3. Step 200

    200 (this color)

    #EDD1AC

    oklch(87.5% 0.058 74.6)

  4. Step 300

    300

    #DEBA8B

    oklch(80.9% 0.074 73.9)

  5. Step 400

    400

    #CC9541

    oklch(70.7% 0.12 75)

  6. Step 500

    500

    #B87B00

    oklch(63% 0.133 74.4)

  7. Step 600

    600

    #9B6700

    oklch(55.5% 0.117 74.4)

  8. Step 700

    700

    #835600

    oklch(49.1% 0.104 74.1)

  9. Step 800

    800

    #6C4600

    oklch(42.7% 0.091 73.9)

  10. Step 900

    900

    #5A3A00

    oklch(37.7% 0.08 74.4)

  11. Step 950

    950

    #372200

    oklch(27.2% 0.057 74.9)

Export this scale for Tailwind in the Tailwind colors tool

#EDD1AC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DCD1AA0.025
Deuteranopia (no green cones)#E3D8AD0.022
Tritanopia (no blue cones)#F8CAC70.049
Achromatopsia (no color)#D5D5D50.058

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDD1AC

    #EDD1AC

    oklch(87.5% 0.058 74.6)

  • #BCD8FC

    #BCD8FC

    oklch(87.4% 0.058 254.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDD1AC

    #EDD1AC

    oklch(87.5% 0.058 74.6)

  • #F8CBB7

    #F8CBB7

    oklch(87.6% 0.058 45.3)

  • #DBD9AD

    #DBD9AD

    oklch(87.6% 0.058 105.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDD1AC

    #EDD1AC

    oklch(87.5% 0.058 74.6)

  • #ADDFF3

    #ADDFF3

    oklch(87.5% 0.058 224.4)

  • #D1D1FC

    #D1D1FC

    oklch(87.5% 0.059 285.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDD1AC

    #EDD1AC

    oklch(87.5% 0.058 74.6)

  • #A9E2E1

    #A9E2E1

    oklch(87.4% 0.058 194.8)

  • #E4CBF1

    #E4CBF1

    oklch(87.5% 0.058 314.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDD1AC

    #EDD1AC

    oklch(87.5% 0.058 74.6)

  • #B3E3CC

    #B3E3CC

    oklch(87.6% 0.059 164.3)

  • #BCD8FC

    #BCD8FC

    oklch(87.4% 0.058 254.8)

  • #F3C7DF

    #F3C7DF

    oklch(87.5% 0.059 344.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDD1AC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDD1AC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.