#EDCCAB

Closest named color: Pale Oak (#DBCFB0). oklch(86.5% 0.058 66.9), rgb(237, 204, 171).

Aa

Black text reads best on this color (13.82:1).

About this color

#EDCCAB is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.058 and its hue 67°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.026 away. Black text reads best on it, at 13.82:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.058)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.82:1
White text1.51:1

Values

HEX#EDCCAB
RGBrgb(237, 204, 171)
HSLhsl(30, 65%, 80%)
OKLCHoklch(86.5% 0.058 66.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCCAB 1.51:1 Fails Lc -27.3 Dividers and decoration only
Black text on #EDCCAB 13.82:1 AAA Lc 79.6 Fine for body text
#EDCCAB text on white 1.51:1 Fails Lc 24.1 Dividers and decoration only
#EDCCAB text on black 13.82:1 AAA Lc -79.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100

    #F4E7DB

    oklch(93.5% 0.021 65.3)

  3. Step 200

    200 (this color)

    #EDCCAB

    oklch(86.5% 0.058 66.9)

  4. Step 300

    300

    #E2B88D

    oklch(81% 0.075 67.1)

  5. Step 400

    400

    #D29148

    oklch(70.7% 0.119 66.8)

  6. Step 500

    500

    #C07600

    oklch(63.1% 0.139 67.3)

  7. Step 600

    600

    #A26200

    oklch(55.5% 0.123 66.7)

  8. Step 700

    700

    #895200

    oklch(49.1% 0.109 66.6)

  9. Step 800

    800

    #714300

    oklch(42.8% 0.095 66.9)

  10. Step 900

    900

    #5E3700

    oklch(37.6% 0.083 67)

  11. Step 950

    950

    #392000

    oklch(27% 0.059 68.3)

Export this scale for Tailwind in the Tailwind colors tool

#EDCCAB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CDA90.032
Deuteranopia (no green cones)#DFD5AC0.029
Tritanopia (no blue cones)#F9C5C30.046
Achromatopsia (no color)#D2D2D20.058

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCCAB

    #EDCCAB

    oklch(86.5% 0.058 66.9)

  • #B5D7F7

    #B5D7F7

    oklch(86.5% 0.057 246.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCCAB

    #EDCCAB

    oklch(86.5% 0.058 66.9)

  • #F6C6B8

    #F6C6B8

    oklch(86.5% 0.058 36.9)

  • #DDD3A8

    #DDD3A8

    oklch(86.4% 0.058 96.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCCAB

    #EDCCAB

    oklch(86.5% 0.058 66.9)

  • #A8DDEB

    #A8DDEB

    oklch(86.5% 0.058 215.8)

  • #C8D0F9

    #C8D0F9

    oklch(86.5% 0.058 276.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCCAB

    #EDCCAB

    oklch(86.5% 0.058 66.9)

  • #A8DFD9

    #A8DFD9

    oklch(86.4% 0.057 187.8)

  • #DCC9F1

    #DCC9F1

    oklch(86.4% 0.058 306.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCCAB

    #EDCCAB

    oklch(86.5% 0.058 66.9)

  • #B4DFC4

    #B4DFC4

    oklch(86.6% 0.058 157.4)

  • #B5D7F7

    #B5D7F7

    oklch(86.5% 0.057 246.9)

  • #ECC5E1

    #ECC5E1

    oklch(86.5% 0.057 336.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCCAB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCCAB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.