#EDC6AA

Closest named color: Pale Oak (#DBCFB0). oklch(85.3% 0.058 57.5), rgb(237, 198, 170).

Aa

Black text reads best on this color (13.25:1).

About this color

#EDC6AA is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.058 and its hue 58°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.031 away. Black text reads best on it, at 13.25:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.058)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.25:1
White text1.58:1

Values

HEX#EDC6AA
RGBrgb(237, 198, 170)
HSLhsl(25, 65%, 80%)
OKLCHoklch(85.3% 0.058 57.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDC6AA 1.58:1 Fails Lc -29.9 Dividers and decoration only
Black text on #EDC6AA 13.25:1 AAA Lc 77.3 Fine for body text
#EDC6AA text on white 1.58:1 Fails Lc 26.5 Dividers and decoration only
#EDC6AA text on black 13.25:1 AAA Lc -76.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4EF

    oklch(97.1% 0.01 58.2)

  2. Step 100

    100

    #F6E7DC

    oklch(93.7% 0.022 58.8)

  3. Step 200

    200 (this color)

    #EDC6AA

    oklch(85.3% 0.058 57.5)

  4. Step 300

    300

    #E6B591

    oklch(80.9% 0.075 57.7)

  5. Step 400

    400

    #D88C50

    oklch(70.6% 0.12 57.4)

  6. Step 500

    500

    #CC6D00

    oklch(63.1% 0.152 57.3)

  7. Step 600

    600

    #AC5B00

    oklch(55.6% 0.134 57.3)

  8. Step 700

    700

    #914C00

    oklch(49.1% 0.118 57.5)

  9. Step 800

    800

    #773E00

    oklch(42.7% 0.102 58.2)

  10. Step 900

    900

    #643300

    oklch(37.7% 0.09 58)

  11. Step 950

    950

    #3D1D01

    oklch(27% 0.064 57.5)

Export this scale for Tailwind in the Tailwind colors tool

#EDC6AA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D1C9A80.041
Deuteranopia (no green cones)#DBD1AA0.037
Tritanopia (no blue cones)#F9BFBE0.042
Achromatopsia (no color)#CDCDCD0.059

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDC6AA

    #EDC6AA

    oklch(85.3% 0.058 57.5)

  • #ACD5F1

    #ACD5F1

    oklch(85.3% 0.058 238.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDC6AA

    #EDC6AA

    oklch(85.3% 0.058 57.5)

  • #F3C1BA

    #F3C1BA

    oklch(85.3% 0.059 27.6)

  • #DFCDA4

    #DFCDA4

    oklch(85.3% 0.058 87.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDC6AA

    #EDC6AA

    oklch(85.3% 0.058 57.5)

  • #A2DAE2

    #A2DAE2

    oklch(85.3% 0.058 207.1)

  • #BECEF6

    #BECEF6

    oklch(85.2% 0.059 268)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDC6AA

    #EDC6AA

    oklch(85.3% 0.058 57.5)

  • #A6DCCE

    #A6DCCE

    oklch(85.3% 0.059 177.1)

  • #D3C7F1

    #D3C7F1

    oklch(85.3% 0.059 298.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDC6AA

    #EDC6AA

    oklch(85.3% 0.058 57.5)

  • #B6DAB9

    #B6DAB9

    oklch(85.3% 0.059 147.3)

  • #ACD5F1

    #ACD5F1

    oklch(85.3% 0.058 238.2)

  • #E4C2E3

    #E4C2E3

    oklch(85.3% 0.058 327)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDC6AA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDC6AA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.