#EDC5AA

Closest named color: Pale Oak (#DBCFB0). oklch(85.1% 0.058 55.8), rgb(237, 197, 170).

Aa

Black text reads best on this color (13.16:1).

About this color

#EDC5AA is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.058 and its hue 56°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.033 away. Black text reads best on it, at 13.16:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.058)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.16:1
White text1.59:1

Values

HEX#EDC5AA
RGBrgb(237, 197, 170)
HSLhsl(24, 65%, 80%)
OKLCHoklch(85.1% 0.058 55.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDC5AA 1.59:1 Fails Lc -30.3 Non-text elements, placeholder text
Black text on #EDC5AA 13.16:1 AAA Lc 76.9 Fine for body text
#EDC5AA text on white 1.59:1 Fails Lc 26.9 Dividers and decoration only
#EDC5AA text on black 13.16:1 AAA Lc -76.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4EF

    oklch(97.1% 0.01 58.2)

  2. Step 100

    100

    #F6E7DC

    oklch(93.7% 0.022 58.8)

  3. Step 200

    200 (this color)

    #EDC5AA

    oklch(85.1% 0.058 55.8)

  4. Step 300

    300

    #E7B592

    oklch(81% 0.075 56.4)

  5. Step 400

    400

    #D98B52

    oklch(70.6% 0.12 55.5)

  6. Step 500

    500

    #CD6C04

    oklch(63.1% 0.153 56.1)

  7. Step 600

    600

    #AE5A00

    oklch(55.7% 0.137 55.9)

  8. Step 700

    700

    #934B00

    oklch(49.2% 0.121 55.9)

  9. Step 800

    800

    #793C00

    oklch(42.6% 0.105 55.3)

  10. Step 900

    900

    #653200

    oklch(37.7% 0.092 56.3)

  11. Step 950

    950

    #3D1D02

    oklch(27.1% 0.063 56.5)

Export this scale for Tailwind in the Tailwind colors tool

#EDC5AA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D1C8A80.041
Deuteranopia (no green cones)#DAD0AA0.038
Tritanopia (no blue cones)#F9BEBE0.042
Achromatopsia (no color)#CDCDCD0.059

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDC5AA

    #EDC5AA

    oklch(85.1% 0.058 55.8)

  • #AAD5F0

    #AAD5F0

    oklch(85.1% 0.059 235.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDC5AA

    #EDC5AA

    oklch(85.1% 0.058 55.8)

  • #F2C0BB

    #F2C0BB

    oklch(85.1% 0.058 25)

  • #DFCCA3

    #DFCCA3

    oklch(85.1% 0.058 86)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDC5AA

    #EDC5AA

    oklch(85.1% 0.058 55.8)

  • #A1DAE1

    #A1DAE1

    oklch(85.2% 0.059 205.6)

  • #BCCEF5

    #BCCEF5

    oklch(85.1% 0.058 265.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDC5AA

    #EDC5AA

    oklch(85.1% 0.058 55.8)

  • #A6DBCC

    #A6DBCC

    oklch(85% 0.059 175.6)

  • #D1C7F1

    #D1C7F1

    oklch(85.1% 0.059 296)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDC5AA

    #EDC5AA

    oklch(85.1% 0.058 55.8)

  • #B7D9B8

    #B7D9B8

    oklch(85.2% 0.058 145.8)

  • #AAD5F0

    #AAD5F0

    oklch(85.1% 0.059 235.9)

  • #E3C2E3

    #E3C2E3

    oklch(85.2% 0.058 326.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDC5AA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDC5AA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.