#EDC2A0

Closest named color: Pale Oak (#DBCFB0). oklch(84.3% 0.067 60), rgb(237, 194, 160).

Aa

Black text reads best on this color (12.82:1).

About this color

#EDC2A0 is a light, muted orange. In OKLCH its lightness is 84%, its chroma 0.067 and its hue 60°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.038 away. Black text reads best on it, at 12.82:1.

Hue familyOranges
Lightnesslight (84%)
Chromamuted (0.067)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text12.82:1
White text1.63:1

Values

HEX#EDC2A0
RGBrgb(237, 194, 160)
HSLhsl(26, 68%, 78%)
OKLCHoklch(84.3% 0.067 60)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDC2A0 1.63:1 Fails Lc -31.9 Non-text elements, placeholder text
Black text on #EDC2A0 12.82:1 AAA Lc 75.5 Fine for body text
#EDC2A0 text on white 1.63:1 Fails Lc 28.3 Dividers and decoration only
#EDC2A0 text on black 12.82:1 AAA Lc -74.6 Content text, not long reading

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F4E7DD

    oklch(93.6% 0.02 60.2)

  3. Step 200

    200

    #ECD4C1

    oklch(88.5% 0.037 60.7)

  4. Step 300

    300 (this color)

    #EDC2A0

    oklch(84.3% 0.067 60)

  5. Step 400

    400

    #D29058

    oklch(70.7% 0.108 60)

  6. Step 500

    500

    #C4721E

    oklch(63% 0.137 59.9)

  7. Step 600

    600

    #A95D00

    oklch(55.5% 0.13 59.8)

  8. Step 700

    700

    #8F4E00

    oklch(49.2% 0.115 60)

  9. Step 800

    800

    #763F00

    oklch(42.7% 0.101 59.7)

  10. Step 900

    900

    #633400

    oklch(37.8% 0.089 59.7)

  11. Step 950

    950

    #3A1F05

    oklch(27% 0.056 60.5)

Export this scale for Tailwind in the Tailwind colors tool

#EDC2A0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#CFC59E0.044
Deuteranopia (no green cones)#D9CEA00.041
Tritanopia (no blue cones)#FAB9B90.051
Achromatopsia (no color)#CACACA0.067

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDC2A0

    #EDC2A0

    oklch(84.3% 0.067 60)

  • #A4D2F3

    #A4D2F3

    oklch(84.3% 0.067 239.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDC2A0

    #EDC2A0

    oklch(84.3% 0.067 60)

  • #F4BCB2

    #F4BCB2

    oklch(84.3% 0.067 30.1)

  • #DCCA9A

    #DCCA9A

    oklch(84.2% 0.066 89.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDC2A0

    #EDC2A0

    oklch(84.3% 0.067 60)

  • #98D8E4

    #98D8E4

    oklch(84.3% 0.067 210.5)

  • #BACAF8

    #BACAF8

    oklch(84.2% 0.067 269.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDC2A0

    #EDC2A0

    oklch(84.3% 0.067 60)

  • #9BDBCD

    #9BDBCD

    oklch(84.4% 0.068 179.4)

  • #D2C2F2

    #D2C2F2

    oklch(84.3% 0.068 300.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDC2A0

    #EDC2A0

    oklch(84.3% 0.067 60)

  • #ADD9B5

    #ADD9B5

    oklch(84.4% 0.068 150.1)

  • #A4D2F3

    #A4D2F3

    oklch(84.3% 0.067 239.8)

  • #E5BCE1

    #E5BCE1

    oklch(84.2% 0.068 329.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDC2A0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDC2A0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.