#EDB900

Closest named color: Golden (#F5BF03). oklch(81% 0.166 88.1), rgb(237, 185, 0).

Aa

Black text reads best on this color (11.54:1).

About this color

#EDB900 is a light, vivid orange. In OKLCH its lightness is 81%, its chroma 0.166 and its hue 88°. Its hue sits on the warm side of the wheel. The nearest named color is Golden (#F5BF03), ΔE 0.020 away. Black text reads best on it, at 11.54:1.

Hue familyOranges
Lightnesslight (81%)
Chromavivid (0.166)
Temperaturewarm
Nearest nameGolden (#F5BF03)
Black text11.54:1
White text1.81:1

Values

HEX#EDB900
RGBrgb(237, 185, 0)
HSLhsl(47, 100%, 46%)
OKLCHoklch(81% 0.166 88.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDB900 1.81:1 Fails Lc -37.8 Non-text elements, placeholder text
Black text on #EDB900 11.54:1 AAA Lc 70.2 Content text, not long reading
#EDB900 text on white 1.81:1 Fails Lc 33.7 Non-text elements, placeholder text
#EDB900 text on black 11.54:1 AAA Lc -68.9 Content text, not long reading

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #FCF5E5

    oklch(97.1% 0.022 87.1)

  2. Step 100

    100

    #F7E9C6

    oklch(93.6% 0.048 88.8)

  3. Step 200

    200

    #F2D692

    oklch(88.4% 0.092 88.1)

  4. Step 300

    300 (this color)

    #EDB900

    oklch(81% 0.166 88.1)

  5. Step 400

    400

    #C69A00

    oklch(70.7% 0.145 88.1)

  6. Step 500

    500

    #AA8400

    oklch(63.2% 0.129 88.2)

  7. Step 600

    600

    #8F6E00

    oklch(55.5% 0.114 87.7)

  8. Step 700

    700

    #785C00

    oklch(49% 0.1 87.9)

  9. Step 800

    800

    #634B00

    oklch(42.6% 0.087 87.5)

  10. Step 900

    900

    #523E00

    oklch(37.5% 0.077 88)

  11. Step 950

    950

    #322400

    oklch(27% 0.055 86.6)

Export this scale for Tailwind in the Tailwind colors tool

#EDB900 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D1B8000.044
Deuteranopia (no green cones)#DEC61B0.037
Tritanopia (no blue cones)#FFA79D0.148
Achromatopsia (no color)#C0C0C00.166

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDB900

    #EDB900

    oklch(81% 0.166 88.1)

  • #A7BFFF

    #A7BFFF

    oklch(81% 0.095 268.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDB900

    #EDB900

    oklch(81% 0.166 88.1)

  • #FFAB68

    #FFAB68

    oklch(81% 0.129 58.1)

  • #B8CF3F

    #B8CF3F

    oklch(81.1% 0.166 118.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDB900

    #EDB900

    oklch(81% 0.166 88.1)

  • #7ACBFF

    #7ACBFF

    oklch(81% 0.108 238.3)

  • #C9B1FF

    #C9B1FF

    oklch(80.9% 0.111 298)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDB900

    #EDB900

    oklch(81% 0.166 88.1)

  • #00D9F0

    #00D9F0

    oklch(81% 0.139 208.3)

  • #FA98F6

    #FA98F6

    oklch(81.1% 0.165 328.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDB900

    #EDB900

    oklch(81% 0.166 88.1)

  • #00E0C1

    #00E0C1

    oklch(81.1% 0.149 177.9)

  • #A7BFFF

    #A7BFFF

    oklch(81% 0.095 268.4)

  • #FFA0C0

    #FFA0C0

    oklch(81% 0.118 358.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDB900, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDB900 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.