#ECDCC4

Closest named color: Wheat (#F5DEB3). oklch(90.1% 0.037 78.1), rgb(236, 220, 196).

Aa

Black text reads best on this color (15.60:1).

About this color

#ECDCC4 is a very light, muted orange. In OKLCH its lightness is 90%, its chroma 0.037 and its hue 78°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.026 away. Black text reads best on it, at 15.60:1.

Hue familyOranges
Lightnessvery light (90%)
Chromamuted (0.037)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.60:1
White text1.34:1

Values

HEX#ECDCC4
RGBrgb(236, 220, 196)
HSLhsl(36, 51%, 85%)
OKLCHoklch(90.1% 0.037 78.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #ECDCC4 1.34:1 Fails Lc -19.5 Dividers and decoration only
Black text on #ECDCC4 15.60:1 AAA Lc 86.6 Fine for body text
#ECDCC4 text on white 1.34:1 Fails Lc 17.0 Dividers and decoration only
#ECDCC4 text on black 15.60:1 AAA Lc -86.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #EFE9E0

    oklch(93.6% 0.014 78.3)

  3. Step 200

    200 (this color)

    #ECDCC4

    oklch(90.1% 0.037 78.1)

  4. Step 300

    300

    #D2BE9F

    oklch(81% 0.048 78.8)

  5. Step 400

    400

    #BB9B6A

    oklch(70.7% 0.076 77.7)

  6. Step 500

    500

    #A98241

    oklch(63.1% 0.096 78.3)

  7. Step 600

    600

    #946B1D

    oklch(55.6% 0.104 78.8)

  8. Step 700

    700

    #7E590E

    oklch(49.1% 0.097 78.8)

  9. Step 800

    800

    #674911

    oklch(42.8% 0.08 78.3)

  10. Step 900

    900

    #543D16

    oklch(37.7% 0.063 77.8)

  11. Step 950

    950

    #31240E

    oklch(27% 0.04 78.9)

Export this scale for Tailwind in the Tailwind colors tool

#ECDCC4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E3DCC30.013
Deuteranopia (no green cones)#E7E0C50.012
Tritanopia (no blue cones)#F3D7D50.032
Achromatopsia (no color)#DEDEDE0.037

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #ECDCC4

    #ECDCC4

    oklch(90.1% 0.037 78.1)

  • #D0E0F7

    #D0E0F7

    oklch(90.2% 0.036 257.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #ECDCC4

    #ECDCC4

    oklch(90.1% 0.037 78.1)

  • #F4D8CA

    #F4D8CA

    oklch(90.2% 0.037 48.3)

  • #E0E1C5

    #E0E1C5

    oklch(90.2% 0.037 108.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #ECDCC4

    #ECDCC4

    oklch(90.1% 0.037 78.1)

  • #C6E4F2

    #C6E4F2

    oklch(90.1% 0.037 227.6)

  • #DDDBF6

    #DDDBF6

    oklch(90.1% 0.037 289)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #ECDCC4

    #ECDCC4

    oklch(90.1% 0.037 78.1)

  • #C3E6E7

    #C3E6E7

    oklch(90% 0.037 198.6)

  • #E9D7EE

    #E9D7EE

    oklch(90.1% 0.036 318.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #ECDCC4

    #ECDCC4

    oklch(90.1% 0.037 78.1)

  • #C8E7DA

    #C8E7DA

    oklch(90.2% 0.037 168.3)

  • #D0E0F7

    #D0E0F7

    oklch(90.2% 0.036 257.4)

  • #F2D5E3

    #F2D5E3

    oklch(90.1% 0.037 347.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #ECDCC4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #ECDCC4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.