#ECDBC5

Closest named color: Peach Puff (#FFDAB9). oklch(89.9% 0.035 74.4), rgb(236, 219, 197).

Aa

Black text reads best on this color (15.50:1).

About this color

#ECDBC5 is a light, muted orange. In OKLCH its lightness is 90%, its chroma 0.035 and its hue 74°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.029 away. Black text reads best on it, at 15.50:1.

Hue familyOranges
Lightnesslight (90%)
Chromamuted (0.035)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text15.50:1
White text1.35:1

Values

HEX#ECDBC5
RGBrgb(236, 219, 197)
HSLhsl(34, 51%, 85%)
OKLCHoklch(89.9% 0.035 74.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #ECDBC5 1.35:1 Fails Lc -19.9 Dividers and decoration only
Black text on #ECDBC5 15.50:1 AAA Lc 86.3 Fine for body text
#ECDBC5 text on white 1.35:1 Fails Lc 17.4 Dividers and decoration only
#ECDBC5 text on black 15.50:1 AAA Lc -86.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #EFE9E1

    oklch(93.7% 0.013 75.4)

  3. Step 200

    200 (this color)

    #ECDBC5

    oklch(89.9% 0.035 74.4)

  4. Step 300

    300

    #D2BDA1

    oklch(80.9% 0.045 75)

  5. Step 400

    400

    #BB9A6E

    oklch(70.6% 0.071 74.2)

  6. Step 500

    500

    #AA8146

    oklch(63.1% 0.092 74.8)

  7. Step 600

    600

    #966A26

    oklch(55.7% 0.1 74.4)

  8. Step 700

    700

    #7F5818

    oklch(49.1% 0.093 75)

  9. Step 800

    800

    #684817

    oklch(42.7% 0.077 74.1)

  10. Step 900

    900

    #543D1A

    oklch(37.8% 0.06 75.6)

  11. Step 950

    950

    #312410

    oklch(27% 0.038 76.8)

Export this scale for Tailwind in the Tailwind colors tool

#ECDBC5 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E2DBC40.014
Deuteranopia (no green cones)#E6DFC50.013
Tritanopia (no blue cones)#F3D7D50.029
Achromatopsia (no color)#DDDDDD0.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #ECDBC5

    #ECDBC5

    oklch(89.9% 0.035 74.4)

  • #CFE0F5

    #CFE0F5

    oklch(90% 0.034 253.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #ECDBC5

    #ECDBC5

    oklch(89.9% 0.035 74.4)

  • #F3D7CB

    #F3D7CB

    oklch(89.9% 0.035 44.6)

  • #E1DFC5

    #E1DFC5

    oklch(89.8% 0.035 103.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #ECDBC5

    #ECDBC5

    oklch(89.9% 0.035 74.4)

  • #C6E3EF

    #C6E3EF

    oklch(89.8% 0.035 224.7)

  • #DADBF5

    #DADBF5

    oklch(89.9% 0.035 283.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #ECDBC5

    #ECDBC5

    oklch(89.9% 0.035 74.4)

  • #C4E6E5

    #C4E6E5

    oklch(90% 0.036 194.4)

  • #E7D7EE

    #E7D7EE

    oklch(89.9% 0.035 315.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #ECDBC5

    #ECDBC5

    oklch(89.9% 0.035 74.4)

  • #CAE6D8

    #CAE6D8

    oklch(90.1% 0.035 164.1)

  • #CFE0F5

    #CFE0F5

    oklch(90% 0.034 253.7)

  • #F0D5E3

    #F0D5E3

    oklch(89.9% 0.035 345.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #ECDBC5, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #ECDBC5 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.