#ECC6A3

Closest named color: Pale Oak (#DBCFB0). oklch(85.1% 0.064 64.5), rgb(236, 198, 163).

Aa

Black text reads best on this color (13.17:1).

About this color

#ECC6A3 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.064 and its hue 64°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.031 away. Black text reads best on it, at 13.17:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.064)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.17:1
White text1.59:1

Values

HEX#ECC6A3
RGBrgb(236, 198, 163)
HSLhsl(29, 66%, 78%)
OKLCHoklch(85.1% 0.064 64.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #ECC6A3 1.59:1 Fails Lc -30.3 Non-text elements, placeholder text
Black text on #ECC6A3 13.17:1 AAA Lc 77.0 Fine for body text
#ECC6A3 text on white 1.59:1 Fails Lc 26.8 Dividers and decoration only
#ECC6A3 text on black 13.17:1 AAA Lc -76.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4EE

    oklch(97.1% 0.011 63.4)

  2. Step 100

    100

    #F6E7DA

    oklch(93.6% 0.024 63.5)

  3. Step 200

    200 (this color)

    #ECC6A3

    oklch(85.1% 0.064 64.5)

  4. Step 300

    300

    #E6B689

    oklch(80.9% 0.081 64.4)

  5. Step 400

    400

    #D88D3D

    oklch(70.6% 0.131 64.3)

  6. Step 500

    500

    #C37400

    oklch(63.1% 0.142 64.7)

  7. Step 600

    600

    #A56100

    oklch(55.7% 0.126 64.5)

  8. Step 700

    700

    #8B5100

    oklch(49.2% 0.111 64.6)

  9. Step 800

    800

    #724200

    oklch(42.7% 0.096 65.1)

  10. Step 900

    900

    #603600

    oklch(37.7% 0.085 64.2)

  11. Step 950

    950

    #3A1F00

    oklch(27% 0.06 65.1)

Export this scale for Tailwind in the Tailwind colors tool

#ECC6A3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D2C8A10.038
Deuteranopia (no green cones)#DBD0A40.034
Tritanopia (no blue cones)#F9BEBC0.049
Achromatopsia (no color)#CDCDCD0.064

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #ECC6A3

    #ECC6A3

    oklch(85.1% 0.064 64.5)

  • #ABD3F5

    #ABD3F5

    oklch(85% 0.064 244.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #ECC6A3

    #ECC6A3

    oklch(85.1% 0.064 64.5)

  • #F4C0B3

    #F4C0B3

    oklch(85.1% 0.063 34.4)

  • #DBCE9F

    #DBCE9F

    oklch(85% 0.064 94.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #ECC6A3

    #ECC6A3

    oklch(85.1% 0.064 64.5)

  • #9ED9E8

    #9ED9E8

    oklch(85% 0.064 215.2)

  • #C1CCF8

    #C1CCF8

    oklch(85.1% 0.063 274)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #ECC6A3

    #ECC6A3

    oklch(85.1% 0.064 64.5)

  • #9FDCD3

    #9FDCD3

    oklch(85.1% 0.063 184.7)

  • #D7C4F0

    #D7C4F0

    oklch(85% 0.064 304.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #ECC6A3

    #ECC6A3

    oklch(85.1% 0.064 64.5)

  • #AEDBBC

    #AEDBBC

    oklch(85.1% 0.064 154.8)

  • #ABD3F5

    #ABD3F5

    oklch(85% 0.064 244.3)

  • #E9BFDF

    #E9BFDF

    oklch(85.1% 0.064 334.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #ECC6A3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #ECC6A3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.