#EBFEFC

Closest named color: Azure (#F0FFFF). oklch(98.3% 0.02 189.2), rgb(235, 254, 252).

Aa

Black text reads best on this color (20.11:1).

About this color

#EBFEFC is a very light close to neutral grey. In OKLCH its lightness is 98%, its chroma 0.020. It has too little chroma to lean warm or cool. The nearest named color is Azure (#F0FFFF), ΔE 0.008 away. Black text reads best on it, at 20.11:1.

Hue familyNeutrals
Lightnessvery light (98%)
Chromaclose to neutral grey (0.020)
Temperatureneutral
Nearest nameAzure (#F0FFFF)
Black text20.11:1
White text1.04:1

Values

HEX#EBFEFC
RGBrgb(235, 254, 252)
HSLhsl(174, 90%, 96%)
OKLCHoklch(98.3% 0.02 189.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBFEFC 1.04:1 Fails Lc 0.0 Not readable
Black text on #EBFEFC 20.11:1 AAA Lc 103.0 Preferred for body text
#EBFEFC text on white 1.04:1 Fails Lc 0.0 Not readable
#EBFEFC text on black 20.11:1 AAA Lc -104.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #EBFEFC

    oklch(98.3% 0.02 189.2)

  2. Step 100

    100

    #E5EBEB

    oklch(93.6% 0.006 197)

  3. Step 200

    200

    #CFDCDB

    oklch(88.4% 0.014 191.4)

  4. Step 300

    300

    #AFC6C4

    oklch(80.9% 0.025 190.3)

  5. Step 400

    400

    #84A9A6

    oklch(70.7% 0.041 190.1)

  6. Step 500

    500

    #649490

    oklch(63.1% 0.052 189.4)

  7. Step 600

    600

    #497E7A

    oklch(55.5% 0.057 189.4)

  8. Step 700

    700

    #3A6B67

    oklch(49.2% 0.054 188.8)

  9. Step 800

    800

    #315754

    oklch(42.7% 0.044 189.2)

  10. Step 900

    900

    #2B4845

    oklch(37.8% 0.035 187.5)

  11. Step 950

    950

    #1A2A29

    oklch(27% 0.022 191)

Export this scale for Tailwind in the Tailwind colors tool

#EBFEFC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FCFCFC0.022
Deuteranopia (no green cones)#F8F9FC0.020
Tritanopia (no blue cones)#E6FFFD0.006
Achromatopsia (no color)#FAFAFA0.020

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBFEFC

    #EBFEFC

    oklch(98.3% 0.02 189.2)

  • #FFF7F8

    #FFF7F8

    oklch(98.3% 0.009 8.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBFEFC

    #EBFEFC

    oklch(98.3% 0.02 189.2)

  • #EFFEF4

    #EFFEF4

    oklch(98.3% 0.02 156.8)

  • #F1FBFF

    #F1FBFF

    oklch(98.2% 0.012 223.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBFEFC

    #EBFEFC

    oklch(98.3% 0.02 189.2)

  • #FFF6FC

    #FFF6FC

    oklch(98.2% 0.012 337.5)

  • #FFF7F5

    #FFF7F5

    oklch(98.2% 0.009 34.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBFEFC

    #EBFEFC

    oklch(98.3% 0.02 189.2)

  • #FBF7FF

    #FBF7FF

    oklch(98.1% 0.011 308.3)

  • #FFF8F1

    #FFF8F1

    oklch(98.3% 0.012 67.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBFEFC

    #EBFEFC

    oklch(98.3% 0.02 189.2)

  • #F8F9FF

    #F8F9FF

    oklch(98.3% 0.008 278.6)

  • #FFF7F8

    #FFF7F8

    oklch(98.3% 0.009 8.5)

  • #FCFAEB

    #FCFAEB

    oklch(98.3% 0.02 100.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBFEFC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBFEFC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.