#EBF5D4

Closest named color: Beige (#F5F5DC). oklch(95.4% 0.045 121), rgb(235, 245, 212).

Aa

Black text reads best on this color (18.54:1).

About this color

#EBF5D4 is a very light, muted yellow. In OKLCH its lightness is 95%, its chroma 0.045 and its hue 121°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Beige (#F5F5DC), ΔE 0.018 away. Black text reads best on it, at 18.54:1.

Hue familyYellows
Lightnessvery light (95%)
Chromamuted (0.045)
Temperaturein between
Nearest nameBeige (#F5F5DC)
Black text18.54:1
White text1.13:1

Values

HEX#EBF5D4
RGBrgb(235, 245, 212)
HSLhsl(78, 62%, 90%)
OKLCHoklch(95.4% 0.045 121)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBF5D4 1.13:1 Fails Lc 0.0 Not readable
Black text on #EBF5D4 18.54:1 AAA Lc 97.5 Preferred for body text
#EBF5D4 text on white 1.13:1 Fails Lc 0.0 Not readable
#EBF5D4 text on black 18.54:1 AAA Lc -98.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #EBF5D4

    oklch(95.4% 0.045 121)

  2. Step 100

    100

    #E8ECE0

    oklch(93.7% 0.017 121.8)

  3. Step 200

    200

    #D6DDC6

    oklch(88.6% 0.032 120.8)

  4. Step 300

    300

    #BBC79E

    oklch(81% 0.057 120.9)

  5. Step 400

    400

    #98AA67

    oklch(70.8% 0.093 121.1)

  6. Step 500

    500

    #7F943B

    oklch(63.1% 0.118 121)

  7. Step 600

    600

    #697E11

    oklch(55.7% 0.128 120.9)

  8. Step 700

    700

    #576A00

    oklch(49.1% 0.118 121.1)

  9. Step 800

    800

    #475608

    oklch(42.5% 0.098 120.9)

  10. Step 900

    900

    #3C4713

    oklch(37.6% 0.075 120.4)

  11. Step 950

    950

    #232A0D

    oklch(27% 0.048 121)

Export this scale for Tailwind in the Tailwind colors tool

#EBF5D4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FAF1D20.021
Deuteranopia (no green cones)#F8F1D50.020
Tritanopia (no blue cones)#EEF1EC0.037
Achromatopsia (no color)#F1F1F10.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBF5D4

    #EBF5D4

    oklch(95.4% 0.045 121)

  • #F2ECFF

    #F2ECFF

    oklch(95.3% 0.026 300.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBF5D4

    #EBF5D4

    oklch(95.4% 0.045 121)

  • #FBEFCF

    #FBEFCF

    oklch(95.3% 0.044 89.9)

  • #DBF9E1

    #DBF9E1

    oklch(95.4% 0.045 151.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBF5D4

    #EBF5D4

    oklch(95.4% 0.045 121)

  • #EAEFFF

    #EAEFFF

    oklch(95.3% 0.022 272.1)

  • #FFE7FB

    #FFE7FB

    oklch(95.3% 0.037 331.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBF5D4

    #EBF5D4

    oklch(95.4% 0.045 121)

  • #E2F2FF

    #E2F2FF

    oklch(95.3% 0.024 242.3)

  • #FFE9EF

    #FFE9EF

    oklch(95.3% 0.025 359.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBF5D4

    #EBF5D4

    oklch(95.4% 0.045 121)

  • #D3F8FF

    #D3F8FF

    oklch(95.5% 0.039 210.3)

  • #F2ECFF

    #F2ECFF

    oklch(95.3% 0.026 300.3)

  • #FFEBE7

    #FFEBE7

    oklch(95.5% 0.023 31.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBF5D4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBF5D4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.