#EBF0DA

Closest named color: Beige (#F5F5DC). oklch(94.5% 0.03 117.4), rgb(235, 240, 218).

Aa

Black text reads best on this color (18.00:1).

About this color

#EBF0DA is a very light close to neutral grey. In OKLCH its lightness is 95%, its chroma 0.030. It has too little chroma to lean warm or cool. The nearest named color is Beige (#F5F5DC), ΔE 0.019 away. Black text reads best on it, at 18.00:1.

Hue familyNeutrals
Lightnessvery light (95%)
Chromaclose to neutral grey (0.030)
Temperatureneutral
Nearest nameBeige (#F5F5DC)
Black text18.00:1
White text1.16:1

Values

HEX#EBF0DA
RGBrgb(235, 240, 218)
HSLhsl(74, 42%, 90%)
OKLCHoklch(94.5% 0.03 117.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBF0DA 1.16:1 Fails Lc -9.3 Not readable
Black text on #EBF0DA 18.00:1 AAA Lc 95.6 Preferred for body text
#EBF0DA text on white 1.16:1 Fails Lc 7.9 Not readable
#EBF0DA text on black 18.00:1 AAA Lc -96.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F5F6F2

    oklch(97.1% 0.005 117.9)

  2. Step 100

    100 (this color)

    #EBF0DA

    oklch(94.5% 0.03 117.4)

  3. Step 200

    200

    #D8DBCC

    oklch(88.5% 0.02 116)

  4. Step 300

    300

    #BEC4A9

    oklch(80.8% 0.038 117.4)

  5. Step 400

    400

    #9DA67B

    oklch(70.7% 0.061 117.6)

  6. Step 500

    500

    #869059

    oklch(63.2% 0.077 117.1)

  7. Step 600

    600

    #6F7A3E

    oklch(55.6% 0.085 117.8)

  8. Step 700

    700

    #5D6730

    oklch(49.2% 0.079 117.9)

  9. Step 800

    800

    #4C5428

    oklch(42.8% 0.066 117.8)

  10. Step 900

    900

    #3F4525

    oklch(37.6% 0.051 117.6)

  11. Step 950

    950

    #252916

    oklch(27.1% 0.033 118.4)

Export this scale for Tailwind in the Tailwind colors tool

#EBF0DA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F3EDD90.012
Deuteranopia (no green cones)#F3EEDB0.012
Tritanopia (no blue cones)#EDEDEA0.026
Achromatopsia (no color)#EDEDED0.030

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBF0DA

    #EBF0DA

    oklch(94.5% 0.03 117.4)

  • #EFE9FF

    #EFE9FF

    oklch(94.5% 0.03 298.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBF0DA

    #EBF0DA

    oklch(94.5% 0.03 117.4)

  • #F5ECD7

    #F5ECD7

    oklch(94.5% 0.029 87.5)

  • #E1F3E2

    #E1F3E2

    oklch(94.6% 0.03 146.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBF0DA

    #EBF0DA

    oklch(94.5% 0.03 117.4)

  • #E5EDFF

    #E5EDFF

    oklch(94.5% 0.026 266.6)

  • #F8E6F7

    #F8E6F7

    oklch(94.4% 0.03 327.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBF0DA

    #EBF0DA

    oklch(94.5% 0.03 117.4)

  • #DBF1FF

    #DBF1FF

    oklch(94.6% 0.03 235.6)

  • #FFE5ED

    #FFE5ED

    oklch(94.5% 0.03 357.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBF0DA

    #EBF0DA

    oklch(94.5% 0.03 117.4)

  • #D7F3F7

    #D7F3F7

    oklch(94.5% 0.03 207.1)

  • #EFE9FF

    #EFE9FF

    oklch(94.5% 0.03 298.3)

  • #FFE7E3

    #FFE7E3

    oklch(94.6% 0.027 28.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBF0DA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBF0DA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.