#EBEFD8

Closest named color: Beige (#F5F5DC). oklch(94.3% 0.031 115), rgb(235, 239, 216).

Aa

Black text reads best on this color (17.87:1).

About this color

#EBEFD8 is a very light, muted yellow. In OKLCH its lightness is 94%, its chroma 0.031 and its hue 115°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Beige (#F5F5DC), ΔE 0.021 away. Black text reads best on it, at 17.87:1.

Hue familyYellows
Lightnessvery light (94%)
Chromamuted (0.031)
Temperaturein between
Nearest nameBeige (#F5F5DC)
Black text17.87:1
White text1.17:1

Values

HEX#EBEFD8
RGBrgb(235, 239, 216)
HSLhsl(70, 42%, 89%)
OKLCHoklch(94.3% 0.031 115)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBEFD8 1.17:1 Fails Lc -9.9 Not readable
Black text on #EBEFD8 17.87:1 AAA Lc 95.1 Preferred for body text
#EBEFD8 text on white 1.17:1 Fails Lc 8.4 Not readable
#EBEFD8 text on black 17.87:1 AAA Lc -95.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F5F6F2

    oklch(97.1% 0.005 117.9)

  2. Step 100

    100 (this color)

    #EBEFD8

    oklch(94.3% 0.031 115)

  3. Step 200

    200

    #D8DBCB

    oklch(88.5% 0.022 115.5)

  4. Step 300

    300

    #BFC4A7

    oklch(80.9% 0.04 115.2)

  5. Step 400

    400

    #9FA678

    oklch(70.8% 0.064 115.1)

  6. Step 500

    500

    #888F55

    oklch(63% 0.08 114.4)

  7. Step 600

    600

    #72793A

    oklch(55.6% 0.087 114.5)

  8. Step 700

    700

    #5F662C

    oklch(49.1% 0.081 115.2)

  9. Step 800

    800

    #4E5325

    oklch(42.6% 0.067 114.4)

  10. Step 900

    900

    #414523

    oklch(37.8% 0.053 114.5)

  11. Step 950

    950

    #262815

    oklch(26.9% 0.033 113.5)

Export this scale for Tailwind in the Tailwind colors tool

#EBEFD8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F3ECD70.012
Deuteranopia (no green cones)#F2EDD90.011
Tritanopia (no blue cones)#EEECE80.026
Achromatopsia (no color)#EDEDED0.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBEFD8

    #EBEFD8

    oklch(94.3% 0.031 115)

  • #EDE9FF

    #EDE9FF

    oklch(94.4% 0.03 294.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBEFD8

    #EBEFD8

    oklch(94.3% 0.031 115)

  • #F6EBD6

    #F6EBD6

    oklch(94.3% 0.03 83.6)

  • #E0F2E0

    #E0F2E0

    oklch(94.3% 0.031 145.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBEFD8

    #EBEFD8

    oklch(94.3% 0.031 115)

  • #E3ECFF

    #E3ECFF

    oklch(94.2% 0.027 265.5)

  • #F7E6F8

    #F7E6F8

    oklch(94.4% 0.03 324.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBEFD8

    #EBEFD8

    oklch(94.3% 0.031 115)

  • #D9F0FE

    #D9F0FE

    oklch(94.3% 0.031 234.4)

  • #FEE4ED

    #FEE4ED

    oklch(94.2% 0.031 354.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBEFD8

    #EBEFD8

    oklch(94.3% 0.031 115)

  • #D6F3F6

    #D6F3F6

    oklch(94.4% 0.031 204.2)

  • #EDE9FF

    #EDE9FF

    oklch(94.4% 0.03 294.2)

  • #FFE5E3

    #FFE5E3

    oklch(94.2% 0.029 23)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBEFD8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBEFD8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.