#EBDFD2

Closest named color: Platinum (#E0E1DD). oklch(91% 0.022 69.8), rgb(235, 223, 210).

Aa

Black text reads best on this color (16.01:1).

About this color

#EBDFD2 is a very light close to neutral grey. In OKLCH its lightness is 91%, its chroma 0.022. It has too little chroma to lean warm or cool. The nearest named color is Platinum (#E0E1DD), ΔE 0.019 away. Black text reads best on it, at 16.01:1.

Hue familyNeutrals
Lightnessvery light (91%)
Chromaclose to neutral grey (0.022)
Temperatureneutral
Nearest namePlatinum (#E0E1DD)
Black text16.01:1
White text1.31:1

Values

HEX#EBDFD2
RGBrgb(235, 223, 210)
HSLhsl(31, 38%, 87%)
OKLCHoklch(91% 0.022 69.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBDFD2 1.31:1 Fails Lc -17.7 Dividers and decoration only
Black text on #EBDFD2 16.01:1 AAA Lc 88.2 Fine for body text
#EBDFD2 text on white 1.31:1 Fails Lc 15.4 Dividers and decoration only
#EBDFD2 text on black 16.01:1 AAA Lc -88.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F3

    oklch(97.1% 0.003 67.8)

  2. Step 100

    100

    #EDE9E4

    oklch(93.6% 0.008 73.7)

  3. Step 200

    200 (this color)

    #EBDFD2

    oklch(91% 0.022 69.8)

  4. Step 300

    300

    #CDBEAE

    oklch(81% 0.028 69.2)

  5. Step 400

    400

    #B39C83

    oklch(70.6% 0.044 69.3)

  6. Step 500

    500

    #A08463

    oklch(63.1% 0.058 71.1)

  7. Step 600

    600

    #8B6D4A

    oklch(55.6% 0.063 70.3)

  8. Step 700

    700

    #765B3B

    oklch(49.1% 0.058 70.5)

  9. Step 800

    800

    #604A31

    oklch(42.6% 0.048 69.5)

  10. Step 900

    900

    #4F3E2C

    oklch(37.7% 0.037 67.9)

  11. Step 950

    950

    #2E241A

    oklch(26.9% 0.023 66.6)

Export this scale for Tailwind in the Tailwind colors tool

#EBDFD2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E3DFD10.011
Deuteranopia (no green cones)#E6E2D20.010
Tritanopia (no blue cones)#F0DCDB0.018
Achromatopsia (no color)#E1E1E10.022

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBDFD2

    #EBDFD2

    oklch(91% 0.022 69.8)

  • #D7E3F0

    #D7E3F0

    oklch(91.1% 0.022 250.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBDFD2

    #EBDFD2

    oklch(91% 0.022 69.8)

  • #EFDDD7

    #EFDDD7

    oklch(91% 0.022 39.4)

  • #E4E2D2

    #E4E2D2

    oklch(91% 0.021 101)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBDFD2

    #EBDFD2

    oklch(91% 0.022 69.8)

  • #D2E5EB

    #D2E5EB

    oklch(91% 0.022 218.6)

  • #DEE0F0

    #DEE0F0

    oklch(91% 0.022 280.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBDFD2

    #EBDFD2

    oklch(91% 0.022 69.8)

  • #D2E6E4

    #D2E6E4

    oklch(91% 0.021 189.5)

  • #E6DDEC

    #E6DDEC

    oklch(90.9% 0.022 312.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBDFD2

    #EBDFD2

    oklch(91% 0.022 69.8)

  • #D6E6DC

    #D6E6DC

    oklch(91% 0.022 158.6)

  • #D7E3F0

    #D7E3F0

    oklch(91.1% 0.022 250.2)

  • #ECDCE6

    #ECDCE6

    oklch(91% 0.022 339.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBDFD2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBDFD2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.