#EBDCAC

Closest named color: Vanilla (#E9D8A6). oklch(89.5% 0.065 92.8), rgb(235, 220, 172).

Aa

Black text reads best on this color (15.36:1).

About this color

#EBDCAC is a light, muted yellow. In OKLCH its lightness is 89%, its chroma 0.065 and its hue 93°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.011 away. Black text reads best on it, at 15.36:1.

Hue familyYellows
Lightnesslight (89%)
Chromamuted (0.065)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text15.36:1
White text1.36:1

Values

HEX#EBDCAC
RGBrgb(235, 220, 172)
HSLhsl(46, 61%, 80%)
OKLCHoklch(89.5% 0.065 92.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBDCAC 1.36:1 Fails Lc -20.5 Dividers and decoration only
Black text on #EBDCAC 15.36:1 AAA Lc 85.7 Fine for body text
#EBDCAC text on white 1.36:1 Fails Lc 17.9 Dividers and decoration only
#EBDCAC text on black 15.36:1 AAA Lc -85.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5ED

    oklch(97% 0.011 89.7)

  2. Step 100

    100

    #EFEAD8

    oklch(93.6% 0.024 94.1)

  3. Step 200

    200 (this color)

    #EBDCAC

    oklch(89.5% 0.065 92.8)

  4. Step 300

    300

    #D3C082

    oklch(80.9% 0.083 93)

  5. Step 400

    400

    #BD9E28

    oklch(70.8% 0.133 93.3)

  6. Step 500

    500

    #A58600

    oklch(63.1% 0.129 92.4)

  7. Step 600

    600

    #8B7100

    oklch(55.8% 0.114 92.8)

  8. Step 700

    700

    #755E00

    oklch(49.1% 0.1 92.1)

  9. Step 800

    800

    #604D00

    oklch(42.7% 0.087 92.5)

  10. Step 900

    900

    #504000

    oklch(37.8% 0.077 92.8)

  11. Step 950

    950

    #302500

    oklch(26.9% 0.055 91.9)

Export this scale for Tailwind in the Tailwind colors tool

#EBDCAC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E7DAA90.008
Deuteranopia (no green cones)#EBDEAE0.005
Tritanopia (no blue cones)#F5D5CF0.058
Achromatopsia (no color)#DCDCDC0.065

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBDCAC

    #EBDCAC

    oklch(89.5% 0.065 92.8)

  • #D1DBFF

    #D1DBFF

    oklch(89.5% 0.051 273.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBDCAC

    #EBDCAC

    oklch(89.5% 0.065 92.8)

  • #FCD4B1

    #FCD4B1

    oklch(89.5% 0.064 63)

  • #D4E4B5

    #D4E4B5

    oklch(89.5% 0.065 123)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBDCAC

    #EBDCAC

    oklch(89.5% 0.065 92.8)

  • #BDE2FF

    #BDE2FF

    oklch(89.6% 0.056 241.9)

  • #E4D3FF

    #E4D3FF

    oklch(89.4% 0.062 302.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBDCAC

    #EBDCAC

    oklch(89.5% 0.065 92.8)

  • #ABE8F6

    #ABE8F6

    oklch(89.4% 0.064 213.4)

  • #F7CDEF

    #F7CDEF

    oklch(89.4% 0.065 332.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBDCAC

    #EBDCAC

    oklch(89.5% 0.065 92.8)

  • #ADEBE0

    #ADEBE0

    oklch(89.5% 0.064 182.7)

  • #D1DBFF

    #D1DBFF

    oklch(89.5% 0.051 273.1)

  • #FFCDD9

    #FFCDD9

    oklch(89.5% 0.058 2.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBDCAC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBDCAC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.