#EBDABE

Closest named color: Wheat (#F5DEB3). oklch(89.5% 0.042 80.3), rgb(235, 218, 190).

Aa

Black text reads best on this color (15.30:1).

About this color

#EBDABE is a light, muted orange. In OKLCH its lightness is 89%, its chroma 0.042 and its hue 80°. Its hue sits on the warm side of the wheel. The nearest named color is Wheat (#F5DEB3), ΔE 0.024 away. Black text reads best on it, at 15.30:1.

Hue familyOranges
Lightnesslight (89%)
Chromamuted (0.042)
Temperaturewarm
Nearest nameWheat (#F5DEB3)
Black text15.30:1
White text1.37:1

Values

HEX#EBDABE
RGBrgb(235, 218, 190)
HSLhsl(37, 53%, 83%)
OKLCHoklch(89.5% 0.042 80.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBDABE 1.37:1 Fails Lc -20.8 Dividers and decoration only
Black text on #EBDABE 15.30:1 AAA Lc 85.5 Fine for body text
#EBDABE text on white 1.37:1 Fails Lc 18.2 Dividers and decoration only
#EBDABE text on black 15.30:1 AAA Lc -85.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #EFE9DF

    oklch(93.6% 0.015 80.7)

  3. Step 200

    200 (this color)

    #EBDABE

    oklch(89.5% 0.042 80.3)

  4. Step 300

    300

    #D3BD9A

    oklch(80.8% 0.053 79.3)

  5. Step 400

    400

    #BD9B61

    oklch(70.8% 0.086 80)

  6. Step 500

    500

    #AC8131

    oklch(63.1% 0.109 79.7)

  7. Step 600

    600

    #966A00

    oklch(55.5% 0.115 79.9)

  8. Step 700

    700

    #7E5900

    oklch(49% 0.101 80.5)

  9. Step 800

    800

    #684900

    oklch(42.8% 0.089 80.7)

  10. Step 900

    900

    #553D0B

    oklch(37.7% 0.071 80.8)

  11. Step 950

    950

    #322409

    oklch(27.1% 0.046 80.9)

Export this scale for Tailwind in the Tailwind colors tool

#EBDABE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E2D9BC0.013
Deuteranopia (no green cones)#E6DEBF0.012
Tritanopia (no blue cones)#F3D5D20.036
Achromatopsia (no color)#DCDCDC0.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBDABE

    #EBDABE

    oklch(89.5% 0.042 80.3)

  • #CDDDF9

    #CDDDF9

    oklch(89.4% 0.042 261.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBDABE

    #EBDABE

    oklch(89.5% 0.042 80.3)

  • #F4D5C4

    #F4D5C4

    oklch(89.4% 0.042 50.6)

  • #DDDFC0

    #DDDFC0

    oklch(89.4% 0.041 110.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBDABE

    #EBDABE

    oklch(89.5% 0.042 80.3)

  • #C1E2F3

    #C1E2F3

    oklch(89.4% 0.042 230.2)

  • #DBD8F7

    #DBD8F7

    oklch(89.4% 0.042 290)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBDABE

    #EBDABE

    oklch(89.5% 0.042 80.3)

  • #BDE5E7

    #BDE5E7

    oklch(89.4% 0.042 200.2)

  • #E9D4EE

    #E9D4EE

    oklch(89.5% 0.042 319.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBDABE

    #EBDABE

    oklch(89.5% 0.042 80.3)

  • #C2E6D8

    #C2E6D8

    oklch(89.5% 0.042 169.8)

  • #CDDDF9

    #CDDDF9

    oklch(89.4% 0.042 261.7)

  • #F3D2E0

    #F3D2E0

    oklch(89.5% 0.041 350.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBDABE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBDABE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.