#EBDAB0

Closest named color: Vanilla (#E9D8A6). oklch(89.2% 0.058 88.6), rgb(235, 218, 176).

Aa

Black text reads best on this color (15.18:1).

About this color

#EBDAB0 is a light, muted orange. In OKLCH its lightness is 89%, its chroma 0.058 and its hue 89°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.013 away. Black text reads best on it, at 15.18:1.

Hue familyOranges
Lightnesslight (89%)
Chromamuted (0.058)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text15.18:1
White text1.38:1

Values

HEX#EBDAB0
RGBrgb(235, 218, 176)
HSLhsl(43, 60%, 81%)
OKLCHoklch(89.2% 0.058 88.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBDAB0 1.38:1 Fails Lc -21.3 Dividers and decoration only
Black text on #EBDAB0 15.18:1 AAA Lc 85.1 Fine for body text
#EBDAB0 text on white 1.38:1 Fails Lc 18.6 Dividers and decoration only
#EBDAB0 text on black 15.18:1 AAA Lc -84.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EE

    oklch(97.1% 0.01 87.5)

  2. Step 100

    100

    #F0E9DA

    oklch(93.5% 0.021 85.9)

  3. Step 200

    200 (this color)

    #EBDAB0

    oklch(89.2% 0.058 88.6)

  4. Step 300

    300

    #D4BF89

    oklch(81% 0.075 89.2)

  5. Step 400

    400

    #BF9C3C

    oklch(70.7% 0.12 88.6)

  6. Step 500

    500

    #A98400

    oklch(63.1% 0.129 88.8)

  7. Step 600

    600

    #8E6F00

    oklch(55.6% 0.114 89.2)

  8. Step 700

    700

    #785D00

    oklch(49.2% 0.101 88.9)

  9. Step 800

    800

    #624C00

    oklch(42.8% 0.087 89.5)

  10. Step 900

    900

    #523F00

    oklch(37.8% 0.077 89.3)

  11. Step 950

    950

    #312400

    oklch(26.8% 0.055 88.3)

Export this scale for Tailwind in the Tailwind colors tool

#EBDAB0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E4D8AD0.012
Deuteranopia (no green cones)#E8DDB10.008
Tritanopia (no blue cones)#F5D3CF0.053
Achromatopsia (no color)#DBDBDB0.058

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBDAB0

    #EBDAB0

    oklch(89.2% 0.058 88.6)

  • #CDDBFF

    #CDDBFF

    oklch(89.2% 0.052 268.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBDAB0

    #EBDAB0

    oklch(89.2% 0.058 88.6)

  • #F9D3B6

    #F9D3B6

    oklch(89.2% 0.058 59.3)

  • #D7E1B6

    #D7E1B6

    oklch(89.1% 0.058 118.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBDAB0

    #EBDAB0

    oklch(89.2% 0.058 88.6)

  • #B9E2FE

    #B9E2FE

    oklch(89.3% 0.058 238.1)

  • #E0D4FD

    #E0D4FD

    oklch(89.2% 0.057 298.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBDAB0

    #EBDAB0

    oklch(89.2% 0.058 88.6)

  • #AFE7F0

    #AFE7F0

    oklch(89.3% 0.058 208.4)

  • #F2CEEF

    #F2CEEF

    oklch(89.2% 0.059 328.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBDAB0

    #EBDAB0

    oklch(89.2% 0.058 88.6)

  • #B2E9DC

    #B2E9DC

    oklch(89.3% 0.059 178.7)

  • #CDDBFF

    #CDDBFF

    oklch(89.2% 0.052 268.5)

  • #FDCCDB

    #FDCCDB

    oklch(89.2% 0.058 358.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBDAB0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBDAB0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.