#EBD4AC

Closest named color: Vanilla (#E9D8A6). oklch(87.9% 0.059 81.4), rgb(235, 212, 172).

Aa

Black text reads best on this color (14.54:1).

About this color

#EBD4AC is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.059 and its hue 81°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.015 away. Black text reads best on it, at 14.54:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.059)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text14.54:1
White text1.44:1

Values

HEX#EBD4AC
RGBrgb(235, 212, 172)
HSLhsl(38, 61%, 80%)
OKLCHoklch(87.9% 0.059 81.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBD4AC 1.44:1 Fails Lc -24.1 Dividers and decoration only
Black text on #EBD4AC 14.54:1 AAA Lc 82.5 Fine for body text
#EBD4AC text on white 1.44:1 Fails Lc 21.2 Dividers and decoration only
#EBD4AC text on black 14.54:1 AAA Lc -82.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EE

    oklch(97.1% 0.01 81.8)

  2. Step 100

    100

    #F1E9DA

    oklch(93.6% 0.022 83.3)

  3. Step 200

    200 (this color)

    #EBD4AC

    oklch(87.9% 0.059 81.4)

  4. Step 300

    300

    #D9BC89

    oklch(80.8% 0.075 81.4)

  5. Step 400

    400

    #C6983D

    oklch(70.6% 0.12 81.4)

  6. Step 500

    500

    #B18000

    oklch(63.2% 0.13 81.5)

  7. Step 600

    600

    #956B00

    oklch(55.6% 0.115 81.4)

  8. Step 700

    700

    #7D5A00

    oklch(49.1% 0.101 82.2)

  9. Step 800

    800

    #674900

    oklch(42.7% 0.088 81.6)

  10. Step 900

    900

    #563C00

    oklch(37.6% 0.078 81.1)

  11. Step 950

    950

    #342300

    oklch(27% 0.056 81.4)

Export this scale for Tailwind in the Tailwind colors tool

#EBD4AC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DFD3A90.018
Deuteranopia (no green cones)#E4D9AD0.015
Tritanopia (no blue cones)#F6CDC90.051
Achromatopsia (no color)#D7D7D70.059

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBD4AC

    #EBD4AC

    oklch(87.9% 0.059 81.4)

  • #C2D8FF

    #C2D8FF

    oklch(87.9% 0.059 261.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBD4AC

    #EBD4AC

    oklch(87.9% 0.059 81.4)

  • #F8CDB5

    #F8CDB5

    oklch(87.9% 0.059 50.8)

  • #D8DCAF

    #D8DCAF

    oklch(88% 0.06 111.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBD4AC

    #EBD4AC

    oklch(87.9% 0.059 81.4)

  • #B1DFF7

    #B1DFF7

    oklch(87.9% 0.058 231)

  • #D7D1FC

    #D7D1FC

    oklch(87.9% 0.059 291.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBD4AC

    #EBD4AC

    oklch(87.9% 0.059 81.4)

  • #AAE3E7

    #AAE3E7

    oklch(87.8% 0.058 201.6)

  • #EACBEF

    #EACBEF

    oklch(87.9% 0.059 321.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBD4AC

    #EBD4AC

    oklch(87.9% 0.059 81.4)

  • #B1E4D2

    #B1E4D2

    oklch(87.8% 0.058 171.3)

  • #C2D8FF

    #C2D8FF

    oklch(87.9% 0.059 261.9)

  • #F7C8DC

    #F7C8DC

    oklch(87.9% 0.059 351)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBD4AC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBD4AC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.