#EBD2A4

Closest named color: Vanilla (#E9D8A6). oklch(87.3% 0.066 82.6), rgb(235, 210, 164).

Aa

Black text reads best on this color (14.28:1).

About this color

#EBD2A4 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.066 and its hue 83°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.015 away. Black text reads best on it, at 14.28:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.066)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text14.28:1
White text1.46:1

Values

HEX#EBD2A4
RGBrgb(235, 210, 164)
HSLhsl(39, 64%, 78%)
OKLCHoklch(87.3% 0.066 82.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBD2A4 1.46:1 Fails Lc -25.3 Dividers and decoration only
Black text on #EBD2A4 14.28:1 AAA Lc 81.5 Fine for body text
#EBD2A4 text on white 1.46:1 Fails Lc 22.2 Dividers and decoration only
#EBD2A4 text on black 14.28:1 AAA Lc -81.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5ED

    oklch(97.1% 0.011 84.6)

  2. Step 100

    100

    #F2E9D8

    oklch(93.7% 0.025 83.4)

  3. Step 200

    200 (this color)

    #EBD2A4

    oklch(87.3% 0.066 82.6)

  4. Step 300

    300

    #DCBC80

    oklch(80.9% 0.086 82.6)

  5. Step 400

    400

    #CA9722

    oklch(70.7% 0.136 82.4)

  6. Step 500

    500

    #B08000

    oklch(63.1% 0.13 82.1)

  7. Step 600

    600

    #946C00

    oklch(55.7% 0.115 82.9)

  8. Step 700

    700

    #7D5A00

    oklch(49.1% 0.101 82.2)

  9. Step 800

    800

    #664900

    oklch(42.6% 0.088 82.4)

  10. Step 900

    900

    #563D00

    oklch(37.8% 0.078 82.4)

  11. Step 950

    950

    #342300

    oklch(27% 0.056 81.4)

Export this scale for Tailwind in the Tailwind colors tool

#EBD2A4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DED1A10.020
Deuteranopia (no green cones)#E4D8A50.017
Tritanopia (no blue cones)#F7CAC60.059
Achromatopsia (no color)#D5D5D50.066

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBD2A4

    #EBD2A4

    oklch(87.3% 0.066 82.6)

  • #C0D6FF

    #C0D6FF

    oklch(87.3% 0.062 262.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBD2A4

    #EBD2A4

    oklch(87.3% 0.066 82.6)

  • #F9CAAD

    #F9CAAD

    oklch(87.3% 0.066 53.3)

  • #D5DAA8

    #D5DAA8

    oklch(87.2% 0.066 112.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBD2A4

    #EBD2A4

    oklch(87.3% 0.066 82.6)

  • #AADEFA

    #AADEFA

    oklch(87.4% 0.066 232)

  • #D6CEFE

    #D6CEFE

    oklch(87.3% 0.066 292.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBD2A4

    #EBD2A4

    oklch(87.3% 0.066 82.6)

  • #A1E3E8

    #A1E3E8

    oklch(87.3% 0.067 201.9)

  • #EBC7EF

    #EBC7EF

    oklch(87.3% 0.067 322.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBD2A4

    #EBD2A4

    oklch(87.3% 0.066 82.6)

  • #A9E4D1

    #A9E4D1

    oklch(87.3% 0.066 172.9)

  • #C0D6FF

    #C0D6FF

    oklch(87.3% 0.062 262.9)

  • #F9C4D9

    #F9C4D9

    oklch(87.3% 0.066 352.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBD2A4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBD2A4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.