#EBC8A8

Closest named color: Pale Oak (#DBCFB0). oklch(85.5% 0.058 64.4), rgb(235, 200, 168).

Aa

Black text reads best on this color (13.35:1).

About this color

#EBC8A8 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.058 and its hue 64°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.026 away. Black text reads best on it, at 13.35:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.058)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.35:1
White text1.57:1

Values

HEX#EBC8A8
RGBrgb(235, 200, 168)
HSLhsl(29, 63%, 79%)
OKLCHoklch(85.5% 0.058 64.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBC8A8 1.57:1 Fails Lc -29.5 Dividers and decoration only
Black text on #EBC8A8 13.35:1 AAA Lc 77.7 Fine for body text
#EBC8A8 text on white 1.57:1 Fails Lc 26.1 Dividers and decoration only
#EBC8A8 text on black 13.35:1 AAA Lc -77.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100

    #F5E7DB

    oklch(93.6% 0.022 63.2)

  3. Step 200

    200 (this color)

    #EBC8A8

    oklch(85.5% 0.058 64.4)

  4. Step 300

    300

    #E3B78E

    oklch(80.9% 0.075 64.4)

  5. Step 400

    400

    #D48F49

    oklch(70.6% 0.12 64)

  6. Step 500

    500

    #C37400

    oklch(63.1% 0.142 64.7)

  7. Step 600

    600

    #A56100

    oklch(55.7% 0.126 64.5)

  8. Step 700

    700

    #8B5100

    oklch(49.2% 0.111 64.6)

  9. Step 800

    800

    #724200

    oklch(42.7% 0.096 65.1)

  10. Step 900

    900

    #603600

    oklch(37.7% 0.085 64.2)

  11. Step 950

    950

    #3A1F00

    oklch(27% 0.06 65.1)

Export this scale for Tailwind in the Tailwind colors tool

#EBC8A8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CAA60.035
Deuteranopia (no green cones)#DCD1A90.030
Tritanopia (no blue cones)#F7C1BF0.045
Achromatopsia (no color)#CECECE0.058

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBC8A8

    #EBC8A8

    oklch(85.5% 0.058 64.4)

  • #B0D4F3

    #B0D4F3

    oklch(85.4% 0.058 244.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBC8A8

    #EBC8A8

    oklch(85.5% 0.058 64.4)

  • #F3C2B6

    #F3C2B6

    oklch(85.4% 0.059 34.1)

  • #DBCFA4

    #DBCFA4

    oklch(85.4% 0.058 94.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBC8A8

    #EBC8A8

    oklch(85.5% 0.058 64.4)

  • #A4DAE7

    #A4DAE7

    oklch(85.5% 0.058 214.2)

  • #C3CDF6

    #C3CDF6

    oklch(85.4% 0.058 274.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBC8A8

    #EBC8A8

    oklch(85.5% 0.058 64.4)

  • #A5DCD4

    #A5DCD4

    oklch(85.4% 0.058 185.1)

  • #D8C6EF

    #D8C6EF

    oklch(85.4% 0.059 305.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBC8A8

    #EBC8A8

    oklch(85.5% 0.058 64.4)

  • #B2DBBE

    #B2DBBE

    oklch(85.4% 0.059 154.2)

  • #B0D4F3

    #B0D4F3

    oklch(85.4% 0.058 244.5)

  • #E8C2DF

    #E8C2DF

    oklch(85.5% 0.058 334.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBC8A8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBC8A8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.