#EAF4E0

Closest named color: Beige (#F5F5DC). oklch(95.4% 0.028 128.8), rgb(234, 244, 224).

Aa

Black text reads best on this color (18.51:1).

About this color

#EAF4E0 is a very light close to neutral grey. In OKLCH its lightness is 95%, its chroma 0.028. It has too little chroma to lean warm or cool. The nearest named color is Beige (#F5F5DC), ΔE 0.015 away. Black text reads best on it, at 18.51:1.

Hue familyNeutrals
Lightnessvery light (95%)
Chromaclose to neutral grey (0.028)
Temperatureneutral
Nearest nameBeige (#F5F5DC)
Black text18.51:1
White text1.13:1

Values

HEX#EAF4E0
RGBrgb(234, 244, 224)
HSLhsl(90, 48%, 92%)
OKLCHoklch(95.4% 0.028 128.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EAF4E0 1.13:1 Fails Lc 0.0 Not readable
Black text on #EAF4E0 18.51:1 AAA Lc 97.4 Preferred for body text
#EAF4E0 text on white 1.13:1 Fails Lc 0.0 Not readable
#EAF4E0 text on black 18.51:1 AAA Lc -98.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #EAF4E0

    oklch(95.4% 0.028 128.8)

  2. Step 100

    100

    #E8EBE4

    oklch(93.6% 0.01 125.7)

  3. Step 200

    200

    #D5DCCE

    oklch(88.5% 0.02 128.7)

  4. Step 300

    300

    #B9C6AD

    oklch(81% 0.037 129.7)

  5. Step 400

    400

    #95A881

    oklch(70.6% 0.059 129)

  6. Step 500

    500

    #7C9362

    oklch(63.2% 0.075 128.8)

  7. Step 600

    600

    #657D48

    oklch(55.7% 0.082 128.6)

  8. Step 700

    700

    #536939

    oklch(49% 0.076 129)

  9. Step 800

    800

    #445630

    oklch(42.8% 0.063 129.4)

  10. Step 900

    900

    #3A472A

    oklch(37.8% 0.05 128.2)

  11. Step 950

    950

    #222919

    oklch(26.9% 0.03 127.5)

Export this scale for Tailwind in the Tailwind colors tool

#EAF4E0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F6F1DF0.017
Deuteranopia (no green cones)#F5F0E10.017
Tritanopia (no blue cones)#EBF2EE0.021
Achromatopsia (no color)#F1F1F10.029

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EAF4E0

    #EAF4E0

    oklch(95.4% 0.028 128.8)

  • #F5EBFF

    #F5EBFF

    oklch(95.4% 0.029 308.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EAF4E0

    #EAF4E0

    oklch(95.4% 0.028 128.8)

  • #F4F1DB

    #F4F1DB

    oklch(95.5% 0.029 100.6)

  • #E1F6E9

    #E1F6E9

    oklch(95.4% 0.028 158.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EAF4E0

    #EAF4E0

    oklch(95.4% 0.028 128.8)

  • #ECEFFF

    #ECEFFF

    oklch(95.5% 0.022 277.5)

  • #FEE9F6

    #FEE9F6

    oklch(95.5% 0.028 340)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EAF4E0

    #EAF4E0

    oklch(95.4% 0.028 128.8)

  • #E5F2FF

    #E5F2FF

    oklch(95.5% 0.022 248.1)

  • #FFEAED

    #FFEAED

    oklch(95.5% 0.023 7.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EAF4E0

    #EAF4E0

    oklch(95.4% 0.028 128.8)

  • #DCF5FD

    #DCF5FD

    oklch(95.4% 0.028 218.9)

  • #F5EBFF

    #F5EBFF

    oklch(95.4% 0.029 308.1)

  • #FFEBE5

    #FFEBE5

    oklch(95.4% 0.023 37.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EAF4E0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EAF4E0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.