#EAF2DC

Closest named color: Beige (#F5F5DC). oklch(94.9% 0.03 123.3), rgb(234, 242, 220).

Aa

Black text reads best on this color (18.23:1).

About this color

#EAF2DC is a very light, muted yellow. In OKLCH its lightness is 95%, its chroma 0.030 and its hue 123°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Beige (#F5F5DC), ΔE 0.017 away. Black text reads best on it, at 18.23:1.

Hue familyYellows
Lightnessvery light (95%)
Chromamuted (0.030)
Temperaturein between
Nearest nameBeige (#F5F5DC)
Black text18.23:1
White text1.15:1

Values

HEX#EAF2DC
RGBrgb(234, 242, 220)
HSLhsl(82, 46%, 91%)
OKLCHoklch(94.9% 0.03 123.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EAF2DC 1.15:1 Fails Lc -8.4 Not readable
Black text on #EAF2DC 18.23:1 AAA Lc 96.4 Preferred for body text
#EAF2DC text on white 1.15:1 Fails Lc 0.0 Not readable
#EAF2DC text on black 18.23:1 AAA Lc -97.3 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F5F6F2

    oklch(97.1% 0.005 117.9)

  2. Step 100

    100 (this color)

    #EAF2DC

    oklch(94.9% 0.03 123.3)

  3. Step 200

    200

    #D6DCCC

    oklch(88.5% 0.022 123.7)

  4. Step 300

    300

    #BBC5AA

    oklch(80.8% 0.039 123.8)

  5. Step 400

    400

    #99A77C

    oklch(70.6% 0.062 122.6)

  6. Step 500

    500

    #80925B

    oklch(63.2% 0.08 123.4)

  7. Step 600

    600

    #697C40

    oklch(55.6% 0.088 123.7)

  8. Step 700

    700

    #586832

    oklch(49.1% 0.08 123)

  9. Step 800

    800

    #48552A

    oklch(42.7% 0.067 123)

  10. Step 900

    900

    #3C4627

    oklch(37.6% 0.051 123.4)

  11. Step 950

    950

    #232917

    oklch(26.9% 0.033 123.6)

Export this scale for Tailwind in the Tailwind colors tool

#EAF2DC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F5EFDB0.015
Deuteranopia (no green cones)#F4EFDD0.015
Tritanopia (no blue cones)#ECF0EC0.024
Achromatopsia (no color)#EFEFEF0.030

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EAF2DC

    #EAF2DC

    oklch(94.9% 0.03 123.3)

  • #F2EAFF

    #F2EAFF

    oklch(94.9% 0.029 303.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EAF2DC

    #EAF2DC

    oklch(94.9% 0.03 123.3)

  • #F5EED8

    #F5EED8

    oklch(94.9% 0.03 92.3)

  • #E0F5E5

    #E0F5E5

    oklch(95% 0.031 152.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EAF2DC

    #EAF2DC

    oklch(94.9% 0.03 123.3)

  • #E9EEFF

    #E9EEFF

    oklch(95% 0.023 272.8)

  • #FBE7F7

    #FBE7F7

    oklch(94.9% 0.03 332.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EAF2DC

    #EAF2DC

    oklch(94.9% 0.03 123.3)

  • #E0F1FF

    #E0F1FF

    oklch(95% 0.026 242.7)

  • #FFE7EC

    #FFE7EC

    oklch(94.9% 0.027 3.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EAF2DC

    #EAF2DC

    oklch(94.9% 0.03 123.3)

  • #D8F4FB

    #D8F4FB

    oklch(94.9% 0.031 214.5)

  • #F2EAFF

    #F2EAFF

    oklch(94.9% 0.029 303.1)

  • #FFE9E3

    #FFE9E3

    oklch(95% 0.025 35.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EAF2DC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EAF2DC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.