#EAF2D0

Closest named color: Beige (#F5F5DC). oklch(94.6% 0.045 118), rgb(234, 242, 208).

Aa

Black text reads best on this color (18.11:1).

About this color

#EAF2D0 is a very light, muted yellow. In OKLCH its lightness is 95%, its chroma 0.045 and its hue 118°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Beige (#F5F5DC), ΔE 0.023 away. Black text reads best on it, at 18.11:1.

Hue familyYellows
Lightnessvery light (95%)
Chromamuted (0.045)
Temperaturein between
Nearest nameBeige (#F5F5DC)
Black text18.11:1
White text1.15:1

Values

HEX#EAF2D0
RGBrgb(234, 242, 208)
HSLhsl(74, 57%, 88%)
OKLCHoklch(94.6% 0.045 118)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EAF2D0 1.15:1 Fails Lc -8.9 Not readable
Black text on #EAF2D0 18.11:1 AAA Lc 96.0 Preferred for body text
#EAF2D0 text on white 1.15:1 Fails Lc 7.5 Not readable
#EAF2D0 text on black 18.11:1 AAA Lc -96.8 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F5F6F0

    oklch(97.1% 0.008 114.2)

  2. Step 100

    100 (this color)

    #EAF2D0

    oklch(94.6% 0.045 118)

  3. Step 200

    200

    #D7DCC5

    oklch(88.4% 0.031 117)

  4. Step 300

    300

    #BDC69C

    oklch(80.9% 0.058 117.5)

  5. Step 400

    400

    #9BA964

    oklch(70.7% 0.094 118.2)

  6. Step 500

    500

    #839335

    oklch(63.1% 0.12 118.2)

  7. Step 600

    600

    #6D7D00

    oklch(55.7% 0.13 118.3)

  8. Step 700

    700

    #5B6900

    oklch(49.2% 0.115 118.5)

  9. Step 800

    800

    #4B5600

    oklch(42.8% 0.1 117.9)

  10. Step 900

    900

    #3E470E

    oklch(37.7% 0.078 118.2)

  11. Step 950

    950

    #242A0B

    oklch(27.1% 0.05 119.1)

Export this scale for Tailwind in the Tailwind colors tool

#EAF2D0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F7EECE0.019
Deuteranopia (no green cones)#F6EED10.019
Tritanopia (no blue cones)#EEEEE80.038
Achromatopsia (no color)#EEEEEE0.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EAF2D0

    #EAF2D0

    oklch(94.6% 0.045 118)

  • #EFE9FF

    #EFE9FF

    oklch(94.5% 0.03 298.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EAF2D0

    #EAF2D0

    oklch(94.6% 0.045 118)

  • #FAECCB

    #FAECCB

    oklch(94.6% 0.046 87.8)

  • #DAF6DD

    #DAF6DD

    oklch(94.6% 0.044 148.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EAF2D0

    #EAF2D0

    oklch(94.6% 0.045 118)

  • #E6EDFF

    #E6EDFF

    oklch(94.6% 0.025 268.8)

  • #FFE3FD

    #FFE3FD

    oklch(94.6% 0.046 328.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EAF2D0

    #EAF2D0

    oklch(94.6% 0.045 118)

  • #DCF1FF

    #DCF1FF

    oklch(94.7% 0.029 236.9)

  • #FFE6ED

    #FFE6ED

    oklch(94.7% 0.029 358.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EAF2D0

    #EAF2D0

    oklch(94.6% 0.045 118)

  • #CBF6FD

    #CBF6FD

    oklch(94.5% 0.045 208.5)

  • #EFE9FF

    #EFE9FF

    oklch(94.5% 0.03 298.3)

  • #FFE7E3

    #FFE7E3

    oklch(94.6% 0.027 28.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EAF2D0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EAF2D0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.