#EAD6BF

Closest named color: Pale Oak (#DBCFB0). oklch(88.6% 0.038 71.2), rgb(234, 214, 191).

Aa

Black text reads best on this color (14.86:1).

About this color

#EAD6BF is a light, muted orange. In OKLCH its lightness is 89%, its chroma 0.038 and its hue 71°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.033 away. Black text reads best on it, at 14.86:1.

Hue familyOranges
Lightnesslight (89%)
Chromamuted (0.038)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.86:1
White text1.41:1

Values

HEX#EAD6BF
RGBrgb(234, 214, 191)
HSLhsl(32, 51%, 83%)
OKLCHoklch(88.6% 0.038 71.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EAD6BF 1.41:1 Fails Lc -22.7 Dividers and decoration only
Black text on #EAD6BF 14.86:1 AAA Lc 83.8 Fine for body text
#EAD6BF text on white 1.41:1 Fails Lc 19.9 Dividers and decoration only
#EAD6BF text on black 14.86:1 AAA Lc -83.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #F0E8E0

    oklch(93.5% 0.014 67.7)

  3. Step 200

    200 (this color)

    #EAD6BF

    oklch(88.6% 0.038 71.2)

  4. Step 300

    300

    #D5BC9F

    oklch(80.9% 0.049 71.2)

  5. Step 400

    400

    #C0996A

    oklch(70.8% 0.078 71.2)

  6. Step 500

    500

    #AF7F40

    oklch(63.1% 0.1 71.7)

  7. Step 600

    600

    #9B671C

    oklch(55.7% 0.109 70.8)

  8. Step 700

    700

    #84550C

    oklch(49% 0.101 70.8)

  9. Step 800

    800

    #6B4610

    oklch(42.7% 0.083 71.2)

  10. Step 900

    900

    #573B16

    oklch(37.7% 0.065 70.9)

  11. Step 950

    950

    #33230E

    oklch(27% 0.041 72)

Export this scale for Tailwind in the Tailwind colors tool

#EAD6BF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DDD6BE0.018
Deuteranopia (no green cones)#E2DBBF0.016
Tritanopia (no blue cones)#F2D1CF0.031
Achromatopsia (no color)#D9D9D90.038

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EAD6BF

    #EAD6BF

    oklch(88.6% 0.038 71.2)

  • #C8DCF3

    #C8DCF3

    oklch(88.7% 0.038 251.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EAD6BF

    #EAD6BF

    oklch(88.6% 0.038 71.2)

  • #F1D2C7

    #F1D2C7

    oklch(88.7% 0.038 40.5)

  • #DEDBBF

    #DEDBBF

    oklch(88.6% 0.037 102.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EAD6BF

    #EAD6BF

    oklch(88.6% 0.038 71.2)

  • #BFE0EC

    #BFE0EC

    oklch(88.7% 0.038 221.8)

  • #D5D7F3

    #D5D7F3

    oklch(88.6% 0.038 282.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EAD6BF

    #EAD6BF

    oklch(88.6% 0.038 71.2)

  • #BEE2E0

    #BEE2E0

    oklch(88.6% 0.038 192.4)

  • #E2D3ED

    #E2D3ED

    oklch(88.7% 0.039 311.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EAD6BF

    #EAD6BF

    oklch(88.6% 0.038 71.2)

  • #C5E2D2

    #C5E2D2

    oklch(88.7% 0.038 161.4)

  • #C8DCF3

    #C8DCF3

    oklch(88.7% 0.038 251.9)

  • #ECD0E1

    #ECD0E1

    oklch(88.6% 0.038 340.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EAD6BF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EAD6BF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.