#E8DDAC

Closest named color: Vanilla (#E9D8A6). oklch(89.4% 0.065 96.9), rgb(232, 221, 172).

Aa

Black text reads best on this color (15.36:1).

About this color

#E8DDAC is a light, muted yellow. In OKLCH its lightness is 89%, its chroma 0.065 and its hue 97°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.012 away. Black text reads best on it, at 15.36:1.

Hue familyYellows
Lightnesslight (89%)
Chromamuted (0.065)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text15.36:1
White text1.36:1

Values

HEX#E8DDAC
RGBrgb(232, 221, 172)
HSLhsl(49, 57%, 79%)
OKLCHoklch(89.4% 0.065 96.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E8DDAC 1.36:1 Fails Lc -20.5 Dividers and decoration only
Black text on #E8DDAC 15.36:1 AAA Lc 85.8 Fine for body text
#E8DDAC text on white 1.36:1 Fails Lc 17.9 Dividers and decoration only
#E8DDAC text on black 15.36:1 AAA Lc -85.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F6ED

    oklch(97.1% 0.012 101.5)

  2. Step 100

    100

    #EEEAD8

    oklch(93.5% 0.024 96.6)

  3. Step 200

    200 (this color)

    #E8DDAC

    oklch(89.4% 0.065 96.9)

  4. Step 300

    300

    #D0C182

    oklch(80.9% 0.084 96.4)

  5. Step 400

    400

    #B8A028

    oklch(70.7% 0.134 97.1)

  6. Step 500

    500

    #A08900

    oklch(63.2% 0.13 97.2)

  7. Step 600

    600

    #877200

    oklch(55.5% 0.114 96.2)

  8. Step 700

    700

    #716000

    oklch(49.1% 0.101 97)

  9. Step 800

    800

    #5D4E00

    oklch(42.6% 0.088 96.3)

  10. Step 900

    900

    #4D4100

    oklch(37.6% 0.078 97.3)

  11. Step 950

    950

    #2E2600

    oklch(27% 0.056 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#E8DDAC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E7DAA90.008
Deuteranopia (no green cones)#EADEAE0.004
Tritanopia (no blue cones)#F2D6D00.059
Achromatopsia (no color)#DCDCDC0.065

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E8DDAC

    #E8DDAC

    oklch(89.4% 0.065 96.9)

  • #D3DAFF

    #D3DAFF

    oklch(89.5% 0.051 276.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E8DDAC

    #E8DDAC

    oklch(89.4% 0.065 96.9)

  • #FAD5AF

    #FAD5AF

    oklch(89.5% 0.065 67.6)

  • #D1E5B7

    #D1E5B7

    oklch(89.5% 0.065 126.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E8DDAC

    #E8DDAC

    oklch(89.4% 0.065 96.9)

  • #C0E0FF

    #C0E0FF

    oklch(89.4% 0.055 247.6)

  • #E7D2FF

    #E7D2FF

    oklch(89.5% 0.065 306.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E8DDAC

    #E8DDAC

    oklch(89.4% 0.065 96.9)

  • #ABE8F8

    #ABE8F8

    oklch(89.5% 0.065 215.7)

  • #F9CCEC

    #F9CCEC

    oklch(89.3% 0.065 336.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E8DDAC

    #E8DDAC

    oklch(89.4% 0.065 96.9)

  • #ABEBE3

    #ABEBE3

    oklch(89.5% 0.065 186.5)

  • #D3DAFF

    #D3DAFF

    oklch(89.5% 0.051 276.9)

  • #FFCDD6

    #FFCDD6

    oklch(89.4% 0.058 6.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E8DDAC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E8DDAC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.