#E6F2D2

Closest named color: Beige (#F5F5DC). oklch(94.4% 0.044 124), rgb(230, 242, 210).

Aa

Black text reads best on this color (17.99:1).

About this color

#E6F2D2 is a very light, muted yellow. In OKLCH its lightness is 94%, its chroma 0.044 and its hue 124°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Beige (#F5F5DC), ΔE 0.025 away. Black text reads best on it, at 17.99:1.

Hue familyYellows
Lightnessvery light (94%)
Chromamuted (0.044)
Temperaturein between
Nearest nameBeige (#F5F5DC)
Black text17.99:1
White text1.16:1

Values

HEX#E6F2D2
RGBrgb(230, 242, 210)
HSLhsl(82, 55%, 89%)
OKLCHoklch(94.4% 0.044 124)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E6F2D2 1.16:1 Fails Lc -9.4 Not readable
Black text on #E6F2D2 17.99:1 AAA Lc 95.6 Preferred for body text
#E6F2D2 text on white 1.16:1 Fails Lc 7.9 Not readable
#E6F2D2 text on black 17.99:1 AAA Lc -96.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F4F6F1

    oklch(97% 0.007 124.4)

  2. Step 100

    100 (this color)

    #E6F2D2

    oklch(94.4% 0.044 124)

  3. Step 200

    200

    #D5DDC7

    oklch(88.5% 0.031 123.3)

  4. Step 300

    300

    #B9C79F

    oklch(80.8% 0.057 123.3)

  5. Step 400

    400

    #95AA6A

    oklch(70.6% 0.09 123.5)

  6. Step 500

    500

    #7B9540

    oklch(63.1% 0.116 123.9)

  7. Step 600

    600

    #647F1C

    oklch(55.6% 0.126 124.1)

  8. Step 700

    700

    #536B0B

    oklch(49.1% 0.117 124)

  9. Step 800

    800

    #44570F

    oklch(42.6% 0.097 123.8)

  10. Step 900

    900

    #394816

    oklch(37.7% 0.076 124.2)

  11. Step 950

    950

    #222A0E

    oklch(27% 0.047 122.9)

Export this scale for Tailwind in the Tailwind colors tool

#E6F2D2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F6EED00.022
Deuteranopia (no green cones)#F4EDD30.022
Tritanopia (no blue cones)#E8EFE90.035
Achromatopsia (no color)#EDEDED0.044

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E6F2D2

    #E6F2D2

    oklch(94.4% 0.044 124)

  • #F1E7FF

    #F1E7FF

    oklch(94.3% 0.034 304.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E6F2D2

    #E6F2D2

    oklch(94.4% 0.044 124)

  • #F6EDCC

    #F6EDCC

    oklch(94.5% 0.044 94.5)

  • #D7F6DF

    #D7F6DF

    oklch(94.5% 0.045 153.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E6F2D2

    #E6F2D2

    oklch(94.4% 0.044 124)

  • #E6ECFF

    #E6ECFF

    oklch(94.4% 0.026 271.9)

  • #FFE2F8

    #FFE2F8

    oklch(94.3% 0.043 334.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E6F2D2

    #E6F2D2

    oklch(94.4% 0.044 124)

  • #DDEFFF

    #DDEFFF

    oklch(94.4% 0.029 244.9)

  • #FFE5EA

    #FFE5EA

    oklch(94.4% 0.029 4.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E6F2D2

    #E6F2D2

    oklch(94.4% 0.044 124)

  • #CCF5FF

    #CCF5FF

    oklch(94.4% 0.044 214.2)

  • #F1E7FF

    #F1E7FF

    oklch(94.3% 0.034 304.6)

  • #FFE6E0

    #FFE6E0

    oklch(94.4% 0.029 33.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E6F2D2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E6F2D2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.