#E4F2DA

Closest named color: Beige (#F5F5DC). oklch(94.4% 0.035 132), rgb(228, 242, 218).

Aa

Black text reads best on this color (18.01:1).

About this color

#E4F2DA is a very light, muted green. In OKLCH its lightness is 94%, its chroma 0.035 and its hue 132°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Beige (#F5F5DC), ΔE 0.024 away. Black text reads best on it, at 18.01:1.

Hue familyGreens
Lightnessvery light (94%)
Chromamuted (0.035)
Temperaturein between
Nearest nameBeige (#F5F5DC)
Black text18.01:1
White text1.16:1

Values

HEX#E4F2DA
RGBrgb(228, 242, 218)
HSLhsl(95, 48%, 90%)
OKLCHoklch(94.4% 0.035 132)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E4F2DA 1.16:1 Fails Lc -9.3 Not readable
Black text on #E4F2DA 18.01:1 AAA Lc 95.6 Preferred for body text
#E4F2DA text on white 1.16:1 Fails Lc 7.9 Not readable
#E4F2DA text on black 18.01:1 AAA Lc -96.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F4F6F2

    oklch(97.1% 0.006 128.5)

  2. Step 100

    100 (this color)

    #E4F2DA

    oklch(94.4% 0.035 132)

  3. Step 200

    200

    #D3DDCC

    oklch(88.5% 0.025 132.1)

  4. Step 300

    300

    #B6C7A9

    oklch(80.9% 0.045 131.6)

  5. Step 400

    400

    #90AA7C

    oklch(70.6% 0.071 132)

  6. Step 500

    500

    #75955A

    oklch(63.1% 0.091 131.7)

  7. Step 600

    600

    #5D7F3F

    oklch(55.5% 0.099 131.9)

  8. Step 700

    700

    #4C6C31

    oklch(49.2% 0.094 132.5)

  9. Step 800

    800

    #3F5829

    oklch(42.8% 0.078 132)

  10. Step 900

    900

    #354826

    oklch(37.6% 0.06 132.5)

  11. Step 950

    950

    #1F2A17

    oklch(26.9% 0.037 132.9)

Export this scale for Tailwind in the Tailwind colors tool

#E4F2DA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F5EED90.023
Deuteranopia (no green cones)#F2EDDB0.022
Tritanopia (no blue cones)#E5F0EB0.025
Achromatopsia (no color)#EDEDED0.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E4F2DA

    #E4F2DA

    oklch(94.4% 0.035 132)

  • #F5E6FE

    #F5E6FE

    oklch(94.4% 0.036 313.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E4F2DA

    #E4F2DA

    oklch(94.4% 0.035 132)

  • #F1EED3

    #F1EED3

    oklch(94.4% 0.036 101.9)

  • #D9F4E5

    #D9F4E5

    oklch(94.3% 0.035 161.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E4F2DA

    #E4F2DA

    oklch(94.4% 0.035 132)

  • #E9EBFF

    #E9EBFF

    oklch(94.4% 0.027 281.3)

  • #FEE4F3

    #FEE4F3

    oklch(94.4% 0.034 342.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E4F2DA

    #E4F2DA

    oklch(94.4% 0.035 132)

  • #E0EEFF

    #E0EEFF

    oklch(94.4% 0.027 253.2)

  • #FFE5E7

    #FFE5E7

    oklch(94.4% 0.029 12.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E4F2DA

    #E4F2DA

    oklch(94.4% 0.035 132)

  • #D4F3FE

    #D4F3FE

    oklch(94.5% 0.036 221.2)

  • #F5E6FE

    #F5E6FE

    oklch(94.4% 0.036 313.1)

  • #FFE7DD

    #FFE7DD

    oklch(94.5% 0.03 44)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E4F2DA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E4F2DA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.