#E4EEC2

Closest named color: Pale Goldenrod (#EEE8AA). oklch(93% 0.059 118), rgb(228, 238, 194).

Aa

Black text reads best on this color (17.30:1).

About this color

#E4EEC2 is a very light, muted yellow. In OKLCH its lightness is 93%, its chroma 0.059 and its hue 118°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Pale Goldenrod (#EEE8AA), ΔE 0.029 away. Black text reads best on it, at 17.30:1.

Hue familyYellows
Lightnessvery light (93%)
Chromamuted (0.059)
Temperaturein between
Nearest namePale Goldenrod (#EEE8AA)
Black text17.30:1
White text1.21:1

Values

HEX#E4EEC2
RGBrgb(228, 238, 194)
HSLhsl(74, 56%, 85%)
OKLCHoklch(93% 0.059 118)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E4EEC2 1.21:1 Fails Lc -12.2 Not readable
Black text on #E4EEC2 17.30:1 AAA Lc 93.1 Preferred for body text
#E4EEC2 text on white 1.21:1 Fails Lc 10.5 Not readable
#E4EEC2 text on black 17.30:1 AAA Lc -93.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F5F6EF

    oklch(97% 0.009 113.2)

  2. Step 100

    100 (this color)

    #E4EEC2

    oklch(93% 0.059 118)

  3. Step 200

    200

    #D6DDBF

    oklch(88.4% 0.041 117.9)

  4. Step 300

    300

    #BCC890

    oklch(81% 0.076 118)

  5. Step 400

    400

    #9AAB4D

    oklch(70.8% 0.121 118.1)

  6. Step 500

    500

    #829400

    oklch(63% 0.147 118)

  7. Step 600

    600

    #6D7D00

    oklch(55.7% 0.13 118.3)

  8. Step 700

    700

    #5C6900

    oklch(49.2% 0.114 117.9)

  9. Step 800

    800

    #4B5600

    oklch(42.8% 0.1 117.9)

  10. Step 900

    900

    #3E4700

    oklch(37.7% 0.087 117.6)

  11. Step 950

    950

    #242A00

    oklch(27% 0.063 117.7)

Export this scale for Tailwind in the Tailwind colors tool

#E4EEC2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F4E9BF0.023
Deuteranopia (no green cones)#F3E9C40.024
Tritanopia (no blue cones)#E9E9E20.050
Achromatopsia (no color)#E9E9E90.059

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E4EEC2

    #E4EEC2

    oklch(93% 0.059 118)

  • #EBE3FF

    #EBE3FF

    oklch(93.1% 0.038 298.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E4EEC2

    #E4EEC2

    oklch(93% 0.059 118)

  • #F8E7BC

    #F8E7BC

    oklch(93.1% 0.059 89)

  • #CFF3D2

    #CFF3D2

    oklch(93% 0.058 147.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E4EEC2

    #E4EEC2

    oklch(93% 0.059 118)

  • #DEE8FF

    #DEE8FF

    oklch(93% 0.033 266.9)

  • #FEDBFC

    #FEDBFC

    oklch(93% 0.058 327.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E4EEC2

    #E4EEC2

    oklch(93% 0.059 118)

  • #D1ECFF

    #D1ECFF

    oklch(92.9% 0.038 238.6)

  • #FFDEE8

    #FFDEE8

    oklch(93.1% 0.039 357.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E4EEC2

    #E4EEC2

    oklch(93% 0.059 118)

  • #BBF4FD

    #BBF4FD

    oklch(93.1% 0.059 208.2)

  • #EBE3FF

    #EBE3FF

    oklch(93.1% 0.038 298.7)

  • #FFE0DB

    #FFE0DB

    oklch(93.1% 0.035 28.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E4EEC2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E4EEC2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.