#E2D9BE

Closest named color: Pale Oak (#DBCFB0). oklch(88.5% 0.037 91.7), rgb(226, 217, 190).

Aa

Black text reads best on this color (14.90:1).

About this color

#E2D9BE is a light, muted yellow. In OKLCH its lightness is 89%, its chroma 0.037 and its hue 92°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.030 away. Black text reads best on it, at 14.90:1.

Hue familyYellows
Lightnesslight (89%)
Chromamuted (0.037)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.90:1
White text1.40:1

Values

HEX#E2D9BE
RGBrgb(226, 217, 190)
HSLhsl(45, 38%, 82%)
OKLCHoklch(88.5% 0.037 91.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E2D9BE 1.40:1 Fails Lc -22.6 Dividers and decoration only
Black text on #E2D9BE 14.90:1 AAA Lc 83.9 Fine for body text
#E2D9BE text on white 1.40:1 Fails Lc 19.8 Dividers and decoration only
#E2D9BE text on black 14.90:1 AAA Lc -83.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EDEAE0

    oklch(93.7% 0.014 93)

  3. Step 200

    200 (this color)

    #E2D9BE

    oklch(88.5% 0.037 91.7)

  4. Step 300

    300

    #CCC09E

    oklch(80.9% 0.048 90.9)

  5. Step 400

    400

    #B29F68

    oklch(70.6% 0.077 91.1)

  6. Step 500

    500

    #9F873D

    oklch(63% 0.098 91.4)

  7. Step 600

    600

    #8A7015

    oklch(55.5% 0.107 91.4)

  8. Step 700

    700

    #755E03

    oklch(49.1% 0.099 91.9)

  9. Step 800

    800

    #5F4D0B

    oklch(42.7% 0.082 92.2)

  10. Step 900

    900

    #4E4014

    oklch(37.7% 0.064 91.2)

  11. Step 950

    950

    #2E260D

    oklch(27.1% 0.041 91.7)

Export this scale for Tailwind in the Tailwind colors tool

#E2D9BE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DFD8BC0.006
Deuteranopia (no green cones)#E2DABF0.003
Tritanopia (no blue cones)#E8D5D10.033
Achromatopsia (no color)#D9D9D90.037

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E2D9BE

    #E2D9BE

    oklch(88.5% 0.037 91.7)

  • #D0D8F3

    #D0D8F3

    oklch(88.5% 0.038 272.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E2D9BE

    #E2D9BE

    oklch(88.5% 0.037 91.7)

  • #ECD4C1

    #ECD4C1

    oklch(88.5% 0.037 60.7)

  • #D5DEC3

    #D5DEC3

    oklch(88.6% 0.037 122.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E2D9BE

    #E2D9BE

    oklch(88.5% 0.037 91.7)

  • #C4DDF0

    #C4DDF0

    oklch(88.5% 0.037 240.7)

  • #DDD4EE

    #DDD4EE

    oklch(88.5% 0.037 301.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E2D9BE

    #E2D9BE

    oklch(88.5% 0.037 91.7)

  • #BEE0E8

    #BEE0E8

    oklch(88.5% 0.037 213.5)

  • #E9D1E4

    #E9D1E4

    oklch(88.6% 0.037 332.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E2D9BE

    #E2D9BE

    oklch(88.5% 0.037 91.7)

  • #BFE2DB

    #BFE2DB

    oklch(88.6% 0.038 182)

  • #D0D8F3

    #D0D8F3

    oklch(88.5% 0.038 272.5)

  • #F0D0D7

    #F0D0D7

    oklch(88.6% 0.037 3.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E2D9BE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E2D9BE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.