#DFFACE

Closest named color: Very Light Green (#D1FFBD). oklch(95.4% 0.064 133.4), rgb(223, 250, 206).

Aa

Black text reads best on this color (18.70:1).

About this color

#DFFACE is a very light, muted green. In OKLCH its lightness is 95%, its chroma 0.064 and its hue 133°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Very Light Green (#D1FFBD), ΔE 0.035 away. Black text reads best on it, at 18.70:1.

Hue familyGreens
Lightnessvery light (95%)
Chromamuted (0.064)
Temperaturein between
Nearest nameVery Light Green (#D1FFBD)
Black text18.70:1
White text1.12:1

Values

HEX#DFFACE
RGBrgb(223, 250, 206)
HSLhsl(97, 81%, 89%)
OKLCHoklch(95.4% 0.064 133.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFFACE 1.12:1 Fails Lc 0.0 Not readable
Black text on #DFFACE 18.70:1 AAA Lc 98.1 Preferred for body text
#DFFACE text on white 1.12:1 Fails Lc 0.0 Not readable
#DFFACE text on black 18.70:1 AAA Lc -99.2 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DFFACE

    oklch(95.4% 0.064 133.4)

  2. Step 100

    100

    #E4EEDD

    oklch(93.7% 0.025 132.1)

  3. Step 200

    200

    #CDE0C2

    oklch(88.4% 0.045 133.9)

  4. Step 300

    300

    #ABCD96

    oklch(80.9% 0.083 133.8)

  5. Step 400

    400

    #7FB258

    oklch(70.7% 0.133 133.2)

  6. Step 500

    500

    #5D9E1A

    oklch(63.1% 0.169 133.4)

  7. Step 600

    600

    #4B8500

    oklch(55.5% 0.157 133.2)

  8. Step 700

    700

    #3E7000

    oklch(49% 0.139 133.3)

  9. Step 800

    800

    #325C00

    oklch(42.7% 0.121 133.3)

  10. Step 900

    900

    #294D00

    oklch(37.8% 0.107 133.2)

  11. Step 950

    950

    #182D04

    oklch(26.9% 0.07 132.9)

Export this scale for Tailwind in the Tailwind colors tool

#DFFACE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FEF3CB0.042
Deuteranopia (no green cones)#FAF1D00.041
Tritanopia (no blue cones)#E0F6EE0.047
Achromatopsia (no color)#F2F2F20.065

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFFACE

    #DFFACE

    oklch(95.4% 0.064 133.4)

  • #F7EAFF

    #F7EAFF

    oklch(95.3% 0.031 312.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFFACE

    #DFFACE

    oklch(95.4% 0.064 133.4)

  • #F7F3C1

    #F7F3C1

    oklch(95.5% 0.065 103.7)

  • #C9FEE4

    #C9FEE4

    oklch(95.4% 0.064 163.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFFACE

    #DFFACE

    oklch(95.4% 0.064 133.4)

  • #EDEEFF

    #EDEEFF

    oklch(95.3% 0.023 283.3)

  • #FFE9F5

    #FFE9F5

    oklch(95.5% 0.029 343.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFFACE

    #DFFACE

    oklch(95.4% 0.064 133.4)

  • #E6F1FF

    #E6F1FF

    oklch(95.4% 0.022 254.4)

  • #FFEAEB

    #FFEAEB

    oklch(95.4% 0.023 14.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFFACE

    #DFFACE

    oklch(95.4% 0.064 133.4)

  • #DBF5FF

    #DBF5FF

    oklch(95.4% 0.03 222.9)

  • #F7EAFF

    #F7EAFF

    oklch(95.3% 0.031 312.9)

  • #FFEBE3

    #FFEBE3

    oklch(95.4% 0.024 43.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFFACE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFFACE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.