#DFDBB5

Closest named color: Vanilla (#E9D8A6). oklch(88.5% 0.05 102.4), rgb(223, 219, 181).

Aa

Black text reads best on this color (14.93:1).

About this color

#DFDBB5 is a light, muted yellow. In OKLCH its lightness is 88%, its chroma 0.050 and its hue 102°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.021 away. Black text reads best on it, at 14.93:1.

Hue familyYellows
Lightnesslight (88%)
Chromamuted (0.050)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text14.93:1
White text1.40:1

Values

HEX#DFDBB5
RGBrgb(223, 219, 181)
HSLhsl(54, 40%, 79%)
OKLCHoklch(88.5% 0.05 102.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFDBB5 1.40:1 Fails Lc -22.4 Dividers and decoration only
Black text on #DFDBB5 14.93:1 AAA Lc 84.1 Fine for body text
#DFDBB5 text on white 1.40:1 Fails Lc 19.6 Dividers and decoration only
#DFDBB5 text on black 14.93:1 AAA Lc -83.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F6F6EF

    oklch(97.1% 0.009 106.6)

  2. Step 100

    100

    #ECEBDD

    oklch(93.7% 0.019 103.4)

  3. Step 200

    200 (this color)

    #DFDBB5

    oklch(88.5% 0.05 102.4)

  4. Step 300

    300

    #C8C392

    oklch(80.9% 0.065 102.9)

  5. Step 400

    400

    #ADA352

    oklch(70.7% 0.104 102.3)

  6. Step 500

    500

    #998B00

    oklch(62.9% 0.132 102.3)

  7. Step 600

    600

    #817500

    oklch(55.6% 0.117 102.3)

  8. Step 700

    700

    #6C6200

    oklch(49% 0.103 102.5)

  9. Step 800

    800

    #595000

    oklch(42.7% 0.089 102)

  10. Step 900

    900

    #4A4300

    oklch(37.8% 0.079 102.7)

  11. Step 950

    950

    #2C2702

    oklch(27% 0.054 101.6)

Export this scale for Tailwind in the Tailwind colors tool

#DFDBB5 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E2D8B30.008
Deuteranopia (no green cones)#E4DBB60.007
Tritanopia (no blue cones)#E6D6D00.044
Achromatopsia (no color)#D9D9D90.050

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFDBB5

    #DFDBB5

    oklch(88.5% 0.05 102.4)

  • #D3D6FA

    #D3D6FA

    oklch(88.5% 0.05 281.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFDBB5

    #DFDBB5

    oklch(88.5% 0.05 102.4)

  • #EED4B5

    #EED4B5

    oklch(88.4% 0.05 72)

  • #CDE1BF

    #CDE1BF

    oklch(88.6% 0.05 132.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFDBB5

    #DFDBB5

    oklch(88.5% 0.05 102.4)

  • #C2DCFA

    #C2DCFA

    oklch(88.5% 0.05 252.1)

  • #E5D0F2

    #E5D0F2

    oklch(88.5% 0.051 312.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFDBB5

    #DFDBB5

    oklch(88.5% 0.05 102.4)

  • #B6E1F1

    #B6E1F1

    oklch(88.4% 0.05 222.5)

  • #F2CDE2

    #F2CDE2

    oklch(88.6% 0.05 343.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFDBB5

    #DFDBB5

    oklch(88.5% 0.05 102.4)

  • #B3E4E2

    #B3E4E2

    oklch(88.4% 0.05 193.2)

  • #D3D6FA

    #D3D6FA

    oklch(88.5% 0.05 281.6)

  • #F9CCD0

    #F9CCD0

    oklch(88.5% 0.051 12.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFDBB5, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFDBB5 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.