#DFBDAF

Closest named color: Silver (#C0C0C0). oklch(82.4% 0.044 43.6), rgb(223, 189, 175).

Aa

Black text reads best on this color (12.03:1).

About this color

#DFBDAF is a light, muted orange. In OKLCH its lightness is 82%, its chroma 0.044 and its hue 44°. Its hue sits on the warm side of the wheel. The nearest named color is Silver (#C0C0C0), ΔE 0.047 away. Black text reads best on it, at 12.03:1.

Hue familyOranges
Lightnesslight (82%)
Chromamuted (0.044)
Temperaturewarm
Nearest nameSilver (#C0C0C0)
Black text12.03:1
White text1.74:1

Values

HEX#DFBDAF
RGBrgb(223, 189, 175)
HSLhsl(18, 43%, 78%)
OKLCHoklch(82.4% 0.044 43.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DFBDAF 1.74:1 Fails Lc -35.7 Non-text elements, placeholder text
Black text on #DFBDAF 12.03:1 AAA Lc 72.1 Content text, not long reading
#DFBDAF text on white 1.74:1 Fails Lc 31.8 Non-text elements, placeholder text
#DFBDAF text on black 12.03:1 AAA Lc -71.0 Content text, not long reading

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F9F4F2

    oklch(97% 0.006 43.3)

  2. Step 100

    100

    #F2E7E3

    oklch(93.6% 0.013 41.2)

  3. Step 200

    200

    #E8D4CC

    oklch(88.4% 0.025 43.2)

  4. Step 300

    300 (this color)

    #DFBDAF

    oklch(82.4% 0.044 43.6)

  5. Step 400

    400

    #C7937D

    oklch(70.8% 0.071 43.9)

  6. Step 500

    500

    #B7775C

    oklch(63% 0.09 43.6)

  7. Step 600

    600

    #A25F43

    oklch(55.5% 0.097 43.1)

  8. Step 700

    700

    #8B4E34

    oklch(49% 0.091 43.3)

  9. Step 800

    800

    #71412C

    oklch(42.8% 0.074 44)

  10. Step 900

    900

    #5B3727

    oklch(37.6% 0.058 44.5)

  11. Step 950

    950

    #362017

    oklch(26.9% 0.038 43)

Export this scale for Tailwind in the Tailwind colors tool

#DFBDAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#C5C0AE0.038
Deuteranopia (no green cones)#CDC7AF0.035
Tritanopia (no blue cones)#E8B8B90.026
Achromatopsia (no color)#C4C4C40.044

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DFBDAF

    #DFBDAF

    oklch(82.4% 0.044 43.6)

  • #A8CCDB

    #A8CCDB

    oklch(82.4% 0.044 225.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DFBDAF

    #DFBDAF

    oklch(82.4% 0.044 43.6)

  • #E0BABD

    #E0BABD

    oklch(82.3% 0.044 12.7)

  • #D7C2A7

    #D7C2A7

    oklch(82.5% 0.044 74.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DFBDAF

    #DFBDAF

    oklch(82.4% 0.044 43.6)

  • #A5CFCD

    #A5CFCD

    oklch(82.4% 0.044 192.7)

  • #B2C8E2

    #B2C8E2

    oklch(82.5% 0.044 252.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DFBDAF

    #DFBDAF

    oklch(82.4% 0.044 43.6)

  • #ACCFBE

    #ACCFBE

    oklch(82.4% 0.044 164.4)

  • #C1C2E2

    #C1C2E2

    oklch(82.4% 0.045 284)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DFBDAF

    #DFBDAF

    oklch(82.4% 0.044 43.6)

  • #BACCAF

    #BACCAF

    oklch(82.4% 0.044 133.5)

  • #A8CCDB

    #A8CCDB

    oklch(82.4% 0.044 225.1)

  • #D0BEDA

    #D0BEDA

    oklch(82.5% 0.043 313.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DFBDAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DFBDAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.