#DEEFDB

Closest named color: Beige (#F5F5DC). oklch(93.4% 0.032 141), rgb(222, 239, 219).

Aa

Black text reads best on this color (17.47:1).

About this color

#DEEFDB is a very light, muted green. In OKLCH its lightness is 93%, its chroma 0.032 and its hue 141°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Beige (#F5F5DC), ΔE 0.035 away. Black text reads best on it, at 17.47:1.

Hue familyGreens
Lightnessvery light (93%)
Chromamuted (0.032)
Temperaturein between
Nearest nameBeige (#F5F5DC)
Black text17.47:1
White text1.20:1

Values

HEX#DEEFDB
RGBrgb(222, 239, 219)
HSLhsl(111, 38%, 90%)
OKLCHoklch(93.4% 0.032 141)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DEEFDB 1.20:1 Fails Lc -11.5 Not readable
Black text on #DEEFDB 17.47:1 AAA Lc 93.7 Preferred for body text
#DEEFDB text on white 1.20:1 Fails Lc 9.9 Not readable
#DEEFDB text on black 17.47:1 AAA Lc -94.3 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F3F6F3

    oklch(97% 0.005 145.5)

  2. Step 100

    100 (this color)

    #DEEFDB

    oklch(93.4% 0.032 141)

  3. Step 200

    200

    #D1DDCF

    oklch(88.5% 0.023 141.2)

  4. Step 300

    300

    #B3C8AF

    oklch(81% 0.041 140.7)

  5. Step 400

    400

    #8AAB85

    oklch(70.6% 0.065 141.4)

  6. Step 500

    500

    #6D9666

    oklch(63% 0.083 140.9)

  7. Step 600

    600

    #54814D

    oklch(55.7% 0.092 141.1)

  8. Step 700

    700

    #446D3E

    oklch(49.2% 0.086 141.3)

  9. Step 800

    800

    #395933

    oklch(42.8% 0.071 140.6)

  10. Step 900

    900

    #31492D

    oklch(37.7% 0.055 141)

  11. Step 950

    950

    #1D2B1B

    oklch(27.1% 0.035 141.5)

Export this scale for Tailwind in the Tailwind colors tool

#DEEFDB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F0EBDA0.024
Deuteranopia (no green cones)#EDE9DC0.024
Tritanopia (no blue cones)#DDEDE90.021
Achromatopsia (no color)#EAEAEA0.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DEEFDB

    #DEEFDB

    oklch(93.4% 0.032 141)

  • #F4E3F7

    #F4E3F7

    oklch(93.5% 0.032 321.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DEEFDB

    #DEEFDB

    oklch(93.4% 0.032 141)

  • #EAECD3

    #EAECD3

    oklch(93.5% 0.033 110.7)

  • #D5F1E6

    #D5F1E6

    oklch(93.5% 0.033 170)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DEEFDB

    #DEEFDB

    oklch(93.4% 0.032 141)

  • #E9E6FE

    #E9E6FE

    oklch(93.4% 0.032 291.5)

  • #FBE1EC

    #FBE1EC

    oklch(93.4% 0.032 350.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DEEFDB

    #DEEFDB

    oklch(93.4% 0.032 141)

  • #DEEAFF

    #DEEAFF

    oklch(93.4% 0.031 261.7)

  • #FEE1E0

    #FEE1E0

    oklch(93.3% 0.032 20.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DEEFDB

    #DEEFDB

    oklch(93.4% 0.032 141)

  • #D5EEFB

    #D5EEFB

    oklch(93.5% 0.032 230.3)

  • #F4E3F7

    #F4E3F7

    oklch(93.5% 0.032 321.1)

  • #FCE4D6

    #FCE4D6

    oklch(93.5% 0.032 52.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DEEFDB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DEEFDB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.