#DEDABC

Closest named color: Vanilla (#E9D8A6). oklch(88.4% 0.04 100.9), rgb(222, 218, 188).

Aa

Black text reads best on this color (14.86:1).

About this color

#DEDABC is a light, muted yellow. In OKLCH its lightness is 88%, its chroma 0.040 and its hue 101°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.029 away. Black text reads best on it, at 14.86:1.

Hue familyYellows
Lightnesslight (88%)
Chromamuted (0.040)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text14.86:1
White text1.41:1

Values

HEX#DEDABC
RGBrgb(222, 218, 188)
HSLhsl(53, 34%, 80%)
OKLCHoklch(88.4% 0.04 100.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DEDABC 1.41:1 Fails Lc -22.7 Dividers and decoration only
Black text on #DEDABC 14.86:1 AAA Lc 83.8 Fine for body text
#DEDABC text on white 1.41:1 Fails Lc 19.9 Dividers and decoration only
#DEDABC text on black 14.86:1 AAA Lc -83.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F6F6F0

    oklch(97.1% 0.008 106.5)

  2. Step 100

    100

    #ECEADF

    oklch(93.6% 0.015 98.3)

  3. Step 200

    200 (this color)

    #DEDABC

    oklch(88.4% 0.04 100.9)

  4. Step 300

    300

    #C7C29C

    oklch(80.8% 0.051 101.2)

  5. Step 400

    400

    #ACA265

    oklch(70.7% 0.082 100.1)

  6. Step 500

    500

    #978B37

    oklch(63.1% 0.105 101.2)

  7. Step 600

    600

    #827404

    oklch(55.5% 0.115 100.8)

  8. Step 700

    700

    #6E6200

    oklch(49.2% 0.103 101)

  9. Step 800

    800

    #5A5001

    oklch(42.8% 0.089 101)

  10. Step 900

    900

    #4A420F

    oklch(37.7% 0.069 100.1)

  11. Step 950

    950

    #2B270B

    oklch(27% 0.044 101.2)

Export this scale for Tailwind in the Tailwind colors tool

#DEDABC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E0D8BA0.005
Deuteranopia (no green cones)#E2DABD0.006
Tritanopia (no blue cones)#E4D6D10.035
Achromatopsia (no color)#D9D9D90.040

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DEDABC

    #DEDABC

    oklch(88.4% 0.04 100.9)

  • #D3D6F3

    #D3D6F3

    oklch(88.3% 0.04 280.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DEDABC

    #DEDABC

    oklch(88.4% 0.04 100.9)

  • #EAD5BD

    #EAD5BD

    oklch(88.4% 0.04 71)

  • #D0DFC3

    #D0DFC3

    oklch(88.5% 0.041 130.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DEDABC

    #DEDABC

    oklch(88.4% 0.04 100.9)

  • #C6DBF3

    #C6DBF3

    oklch(88.3% 0.04 251.8)

  • #E1D2ED

    #E1D2ED

    oklch(88.4% 0.04 310.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DEDABC

    #DEDABC

    oklch(88.4% 0.04 100.9)

  • #BDDFEC

    #BDDFEC

    oklch(88.3% 0.04 222.9)

  • #ECCFE1

    #ECCFE1

    oklch(88.4% 0.04 340.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DEDABC

    #DEDABC

    oklch(88.4% 0.04 100.9)

  • #BBE2DF

    #BBE2DF

    oklch(88.4% 0.041 190.7)

  • #D3D6F3

    #D3D6F3

    oklch(88.3% 0.04 280.9)

  • #F2CED2

    #F2CED2

    oklch(88.3% 0.041 10.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DEDABC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DEDABC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.