#DEDAAF

Closest named color: Vanilla (#E9D8A6). oklch(88.1% 0.057 103.1), rgb(222, 218, 175).

Aa

Black text reads best on this color (14.75:1).

About this color

#DEDAAF is a light, muted yellow. In OKLCH its lightness is 88%, its chroma 0.057 and its hue 103°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.017 away. Black text reads best on it, at 14.75:1.

Hue familyYellows
Lightnesslight (88%)
Chromamuted (0.057)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text14.75:1
White text1.42:1

Values

HEX#DEDAAF
RGBrgb(222, 218, 175)
HSLhsl(55, 42%, 78%)
OKLCHoklch(88.1% 0.057 103.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DEDAAF 1.42:1 Fails Lc -23.2 Dividers and decoration only
Black text on #DEDAAF 14.75:1 AAA Lc 83.3 Fine for body text
#DEDAAF text on white 1.42:1 Fails Lc 20.4 Dividers and decoration only
#DEDAAF text on black 14.75:1 AAA Lc -83.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F6F6EE

    oklch(97.1% 0.011 106.6)

  2. Step 100

    100

    #ECEBDB

    oklch(93.7% 0.021 103.9)

  3. Step 200

    200 (this color)

    #DEDAAF

    oklch(88.1% 0.057 103.1)

  4. Step 300

    300

    #C9C38C

    oklch(80.9% 0.073 102.6)

  5. Step 400

    400

    #AEA344

    oklch(70.6% 0.117 102.7)

  6. Step 500

    500

    #998C00

    oklch(63.2% 0.133 102.9)

  7. Step 600

    600

    #807500

    oklch(55.5% 0.117 103)

  8. Step 700

    700

    #6C6200

    oklch(49% 0.103 102.5)

  9. Step 800

    800

    #585000

    oklch(42.6% 0.089 102.9)

  10. Step 900

    900

    #494300

    oklch(37.7% 0.08 103.8)

  11. Step 950

    950

    #2C2700

    oklch(27% 0.057 102.1)

Export this scale for Tailwind in the Tailwind colors tool

#DEDAAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E2D7AC0.008
Deuteranopia (no green cones)#E4D9B00.009
Tritanopia (no blue cones)#E5D4CE0.051
Achromatopsia (no color)#D8D8D80.057

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DEDAAF

    #DEDAAF

    oklch(88.1% 0.057 103.1)

  • #D2D4FD

    #D2D4FD

    oklch(88.2% 0.056 283)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DEDAAF

    #DEDAAF

    oklch(88.1% 0.057 103.1)

  • #EFD3AF

    #EFD3AF

    oklch(88.1% 0.057 73.9)

  • #C9E0BA

    #C9E0BA

    oklch(88% 0.057 133)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DEDAAF

    #DEDAAF

    oklch(88.1% 0.057 103.1)

  • #BEDBFD

    #BEDBFD

    oklch(88.1% 0.056 252.5)

  • #E5CDF3

    #E5CDF3

    oklch(88% 0.057 313.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DEDAAF

    #DEDAAF

    oklch(88.1% 0.057 103.1)

  • #B0E1F3

    #B0E1F3

    oklch(88.1% 0.056 222.4)

  • #F4C9E2

    #F4C9E2

    oklch(88% 0.058 342.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DEDAAF

    #DEDAAF

    oklch(88.1% 0.057 103.1)

  • #ACE4E2

    #ACE4E2

    oklch(88% 0.057 193.4)

  • #D2D4FD

    #D2D4FD

    oklch(88.2% 0.056 283)

  • #FBC9CD

    #FBC9CD

    oklch(88.1% 0.057 12.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DEDAAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DEDAAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.