#DED3AA

Closest named color: Pale Oak (#DBCFB0). oklch(86.5% 0.056 94.8), rgb(222, 211, 170).

Aa

Black text reads best on this color (14.00:1).

About this color

#DED3AA is a light, muted yellow. In OKLCH its lightness is 87%, its chroma 0.056 and its hue 95°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.016 away. Black text reads best on it, at 14.00:1.

Hue familyYellows
Lightnesslight (87%)
Chromamuted (0.056)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.00:1
White text1.49:1

Values

HEX#DED3AA
RGBrgb(222, 211, 170)
HSLhsl(47, 44%, 77%)
OKLCHoklch(86.5% 0.056 94.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DED3AA 1.49:1 Fails Lc -26.6 Dividers and decoration only
Black text on #DED3AA 14.00:1 AAA Lc 80.3 Fine for body text
#DED3AA text on white 1.49:1 Fails Lc 23.4 Dividers and decoration only
#DED3AA text on black 14.00:1 AAA Lc -79.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5EE

    oklch(97% 0.01 93.6)

  2. Step 100

    100

    #EEEADB

    oklch(93.6% 0.02 94.5)

  3. Step 200

    200 (this color)

    #DED3AA

    oklch(86.5% 0.056 94.8)

  4. Step 300

    300

    #CFC18C

    oklch(81% 0.072 95.1)

  5. Step 400

    400

    #B79F44

    oklch(70.6% 0.114 94.5)

  6. Step 500

    500

    #A28700

    oklch(63% 0.129 94.8)

  7. Step 600

    600

    #897200

    oklch(55.8% 0.114 94.9)

  8. Step 700

    700

    #735F00

    oklch(49.1% 0.101 94.6)

  9. Step 800

    800

    #5E4E00

    oklch(42.8% 0.088 95.4)

  10. Step 900

    900

    #4F4000

    oklch(37.6% 0.077 93.9)

  11. Step 950

    950

    #2F2600

    oklch(27.1% 0.056 95.5)

Export this scale for Tailwind in the Tailwind colors tool

#DED3AA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DCD1A70.007
Deuteranopia (no green cones)#DFD4AB0.003
Tritanopia (no blue cones)#E7CDC80.050
Achromatopsia (no color)#D3D3D30.056

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DED3AA

    #DED3AA

    oklch(86.5% 0.056 94.8)

  • #C7D1F8

    #C7D1F8

    oklch(86.6% 0.055 273.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DED3AA

    #DED3AA

    oklch(86.5% 0.056 94.8)

  • #EDCCAD

    #EDCCAD

    oklch(86.5% 0.056 65.2)

  • #CADAB2

    #CADAB2

    oklch(86.6% 0.056 125.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DED3AA

    #DED3AA

    oklch(86.5% 0.056 94.8)

  • #B5D7F5

    #B5D7F5

    oklch(86.4% 0.055 245.1)

  • #DBCAF1

    #DBCAF1

    oklch(86.5% 0.056 305)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DED3AA

    #DED3AA

    oklch(86.5% 0.056 94.8)

  • #AADDEA

    #AADDEA

    oklch(86.6% 0.055 215.1)

  • #EBC6E2

    #EBC6E2

    oklch(86.7% 0.056 334.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DED3AA

    #DED3AA

    oklch(86.5% 0.056 94.8)

  • #AADFD7

    #AADFD7

    oklch(86.5% 0.056 184.8)

  • #C7D1F8

    #C7D1F8

    oklch(86.6% 0.055 273.9)

  • #F4C4CE

    #F4C4CE

    oklch(86.5% 0.056 4.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DED3AA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DED3AA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.