#DDBCAF

Closest named color: Silver (#C0C0C0). oklch(82% 0.042 42.7), rgb(221, 188, 175).

Aa

Black text reads best on this color (11.88:1).

About this color

#DDBCAF is a light, muted orange. In OKLCH its lightness is 82%, its chroma 0.042 and its hue 43°. Its hue sits on the warm side of the wheel. The nearest named color is Silver (#C0C0C0), ΔE 0.044 away. Black text reads best on it, at 11.88:1.

Hue familyOranges
Lightnesslight (82%)
Chromamuted (0.042)
Temperaturewarm
Nearest nameSilver (#C0C0C0)
Black text11.88:1
White text1.76:1

Values

HEX#DDBCAF
RGBrgb(221, 188, 175)
HSLhsl(17, 40%, 78%)
OKLCHoklch(82% 0.042 42.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDBCAF 1.76:1 Fails Lc -36.4 Non-text elements, placeholder text
Black text on #DDBCAF 11.88:1 AAA Lc 71.4 Content text, not long reading
#DDBCAF text on white 1.76:1 Fails Lc 32.4 Non-text elements, placeholder text
#DDBCAF text on black 11.88:1 AAA Lc -70.3 Content text, not long reading

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F9F4F2

    oklch(97% 0.006 43.3)

  2. Step 100

    100

    #F1E7E3

    oklch(93.5% 0.012 43.3)

  3. Step 200

    200

    #E7D5CD

    oklch(88.5% 0.023 45.6)

  4. Step 300

    300 (this color)

    #DDBCAF

    oklch(82% 0.042 42.7)

  5. Step 400

    400

    #C5937F

    oklch(70.6% 0.067 42.8)

  6. Step 500

    500

    #B6785F

    oklch(63.1% 0.086 42.7)

  7. Step 600

    600

    #A16045

    oklch(55.6% 0.094 43)

  8. Step 700

    700

    #8A4F37

    oklch(49.1% 0.088 42.6)

  9. Step 800

    800

    #70412E

    oklch(42.7% 0.072 42.5)

  10. Step 900

    900

    #5B3729

    oklch(37.7% 0.057 41.9)

  11. Step 950

    950

    #352118

    oklch(27% 0.035 45)

Export this scale for Tailwind in the Tailwind colors tool

#DDBCAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#C4BFAE0.036
Deuteranopia (no green cones)#CCC5AF0.032
Tritanopia (no blue cones)#E6B7B80.025
Achromatopsia (no color)#C3C3C30.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDBCAF

    #DDBCAF

    oklch(82% 0.042 42.7)

  • #A7CBD8

    #A7CBD8

    oklch(82% 0.042 221.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDBCAF

    #DDBCAF

    oklch(82% 0.042 42.7)

  • #DEBABC

    #DEBABC

    oklch(82.1% 0.041 14.3)

  • #D5C0A7

    #D5C0A7

    oklch(81.9% 0.042 72)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDBCAF

    #DDBCAF

    oklch(82% 0.042 42.7)

  • #A6CDCB

    #A6CDCB

    oklch(82% 0.041 192.5)

  • #B1C6DF

    #B1C6DF

    oklch(81.9% 0.042 252.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDBCAF

    #DDBCAF

    oklch(82% 0.042 42.7)

  • #ADCDBC

    #ADCDBC

    oklch(82% 0.042 162.2)

  • #C0C1DF

    #C0C1DF

    oklch(82% 0.042 283.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDBCAF

    #DDBCAF

    oklch(82% 0.042 42.7)

  • #BACAAF

    #BACAAF

    oklch(81.9% 0.041 132.5)

  • #A7CBD8

    #A7CBD8

    oklch(82% 0.042 221.8)

  • #CEBDD8

    #CEBDD8

    oklch(82.1% 0.042 313.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDBCAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDBCAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.